• Welcome to The Worlds of Katherine Kurtz.
 

Recent

Latest Shout

*

Marc_du_Temple

Today at 03:23:46 PM
I just graduated (or took part in the days long ceremonies) and yesterday, the night drive home was so stormy and long I expected a fight for the Fairy Flag at the end of it  ;)  I pray that I now have enough free time to take the feedback I have been given and make something of it. Thank you for the advice!
Members
  • Total Members: 175
  • Latest: CathyAj
Stats
  • Total Posts: 27,608
  • Total Topics: 2,739
  • Online today: 166
  • Online ever: 930
  • (January 20, 2020, 11:58:07 AM)
Users Online
Users: 0
Guests: 68
Total: 68
Welcome to The Worlds of Katherine Kurtz. Please login.

May 12, 2024, 03:41:05 PM

Login with username, password and session length

Recent posts

#1
Forgotten Shadows / Re: FS Player Characters
Last post by Bynw - Today at 03:09:35 PM
I modified the template and I modified the characters that are already posted. I added 2 things to the sheets.

Movement: 25 feet

Grit: 3

More about those in another post.
#2
Forgotten Shadows / Re: FS Player Characters
Last post by Nezz - Today at 01:15:07 PM
Quote from: Jerusha on Today at 12:07:44 PMNezz, I love complicated characters!  Airich will keep this game interesting.  ;D

Oh, I sure hope so! I figure if Bynw has some interesting characters to play with, he'll be less inclined to just kill us all. ;)

Hopefully, Airich won't die in their first chance encounter on the road with some randomly rolled bandit. :D
#3
Forgotten Shadows / Re: FS Player Characters
Last post by Jerusha - Today at 12:07:44 PM
Nezz, I love complicated characters!  Airich will keep this game interesting.  ;D
#4
Forgotten Shadows / Re: FS Player Characters
Last post by DerynifanK - Today at 07:26:30 AM
That's a  discouraging outcome it will be interesting to see what changes might occur in the course of the game. Would love to know what inspired the turn to human.
#5
Forgotten Shadows / Re: FS Player Characters
Last post by Nezz - May 11, 2024, 06:11:26 PM
Quote from: DerynifanK on May 11, 2024, 05:57:31 PMThat's a  discouraging outcome

This isn't the outcome, it's the beginning. Now we get to discover what happens next; I'm just as in the dark about how things are going to shake out as you are. :)

Gotta admit: I hope he doesn't join the mean priests, and I hope Feyd doesn't bump him off for possibly interfering in Feyd's plans.
#6
Forgotten Shadows / Re: FS Player Characters
Last post by Laurna - May 11, 2024, 06:07:21 PM
Perhaps, nevertheless I see a good story coming from Airich, even if we can not get past is stubbornness for a long while.
#7
Forgotten Shadows / Re: FS Player Characters
Last post by DerynifanK - May 11, 2024, 05:57:31 PM
That's a  discouraging outcome
#8
Forgotten Shadows / Re: FS Player Characters
Last post by Nezz - May 11, 2024, 02:46:59 PM
OK, I don't think he's quite ready, but this should give you a pretty good idea of who he is, Bynw.

Player Name:
Nezz

Character Name:
Airich Michael O'Flynn
aka Eric Banner

Heritage:
Deryni

Heritage Trait:
Power

Additional Traits:
  • Additional Weapon Mastery
  • Spell Trained
  • Beastspeaker

Hit Points: 6

Movement: 25 feet

Grit: 3

Weapon Proficiency:
Light Melee

Weapon Mastery:
Longsword (Hand-and-a-half sword)
Dagger

Family Trade:
Nobility/Horse breeders

Belief:
Deryni are stuck-up, arrogant snobs who look upon Humans as children or pets, rather than equals.

Description:
Airich O'Flynn is the youngest of six living children of Earl Sean and Countess Celeste O'Flynn of Derry. A handsome young knight of 21 with blue eyes and straight light-brown hair (must be those Udaut genes) kept long and pulled back. About 5'10" and 175 lbs, he's not exactly what you'd call physically imposing, but he doesn't look like a pushover, either.

He generally dresses as is typical of a knight: brown breeches, blue tunic, white belt, boots, leather jerkin, mail. In addition, he wears a cream-colored linen undertunic with an enchantment of protection. Helm, greaves, riding gloves.

Although a fully trained Deryni himself (on his mother's side), Airich has chosen to identify as a Human, and will generally not use his Deryni talents (except Beastspeaking, but "that's different"). Any Deryni who attempts Mind-speech with him will either be ignored or find Shields-up (I still need to figure out how this needs to work for gameplay).

He's currently looking for Washburn Morgan with the hopes that Wash will be able to rid him of his Deryni "curse."

He doesn't actually hate Deryni (his freakin' family is Deryni), and certainly doesn't think anyone should be killed for being Deryni, but he thinks most of them could stand being knocked down a peg or two.

Gear/Equipment:

  • Longsword
  • Backup sword
  • Dagger
  • Several lengths of colorful cord, twine, and embroidery floss (several of which are knotted into his hair)
  • Silver Camber medallion on a silver chain
  • Handkerchief enchanted to promote natural (non-magical) healing
  • Standard kit: Bedroll, Flint&Steel, Belt pouch, Rucksack, Lantern, Waterskin (full), Oil, 3 pints, Rope (50'), Rations (7 days), Torch, Cloak
  • Gold coins (10)
  • Horse of the finest breeding stock (do I need to work out the details?)

History:
Airich is the baby of his family. His parents married and then promptly had five children in seven years. The next eleven years consisted of several miscarriages, stillbirths, and babies succumbing to childhood illnesses, so Airich was considered a special blessing, and perhaps babied more than the other children.

He was raised as could be considered typical of other noble children, although he was not fostered out to another family. He received training as page, squire, and knight under the tutelage of his father and oldest brother, and additional training in the Deryni arts from his mother (who studied in Andelon) as well as classes at the schola.

Four years ago, he suddenly refused any further Deryni training and insisted that if a half-Deryni could be considered a full Deryni, then a half-Human could be considered a full Human. He's never spoken of why he underwent this change of heart or why he's a bit standoffish with most of his family.
#9
Forgotten Shadows / Re: FS Character Traits
Last post by Bynw - May 10, 2024, 04:04:53 PM


Resistance: Your powers don't work on me boy!
You can resist against the Powers of Deryni influence and protect your thoughts against intrusion. Anytime a Deryni targets you with their powers you get a Save Test at Disadvantage. If you succeed the power does not work on you. Only a Human can have this Trait.
#10
Forgotten Shadows / Re: FS Player Characters
Last post by Jerusha - May 09, 2024, 04:23:25 PM
And here I go, right behind you.  Sigh...

Player:  Jerusha

Character:  Elspeth Rowan

Heritage:  human

Heritage Trait:  Physicking

Character traits: 
Alchemist
Educated
Protective

Hit Points: 6

Movement: 25 feet

Grit: 3

Weapons proficiency: Ranged

Weapon:  Bow

Characters appearance and gear:  Age 29, unmarried female.  Medium height, medium build.  Wavy chestnut hair. Mismatched eyes:  the left one is a warm, amber hazel; the right is a bright, piercing, crystal blue.  Well-enough dressed for the stepdaughter of a prosperous tavern owner, she tends to dress in an understated manner with a discreet cloak and hood that will shade her face and eyes.    She tends to be a loner, except for family and a few carefully chosen friends.  She tries not to draw attention to herself and she does not smile often, because when she does, her smiles lights a room like the dawn of a new day.  She carries a satchel with herbal medicines and medical instruments, especially those suitable for a midwife. 

Family trade: Midwife

Background:  Her father, Huw Rownan, was a sea captain, lost at sea with his ship, crew and oldest son.  The eldest son was named Huw after his father.  Known as "Little Huw," he was a head taller than his father and wide and strong as an ox. The term "little" never bothered him.  Elspeth is the middle child; she adored her father and older brother, who gave as little notice as possible to her odd appearance.  To discourage the younger brother, Carew, from considering a career at sea, Elspeth's mother married a prosperous tavern owner when Elspeth was 17.  Her younger brother turned out to be well suited to follow his stepfather in the tavern trade.  Though not yet as tall and broad as his older brother, his size put an end to most tavern brawls before they began.  And he was still growing.  Elspeth, however, was not suited to work in the tavern.  Her odd eyes put off most of the customers.  Carew had dumped more than one insulting patron outside the tavern and into the mud.

Instead, on a dark and stormy night (sorry, Snoopy) Elspeth had occasion to befriend the old village healer (human, not Deryni).  Elspeth began to study under her supervision, learning the herbs and remedies that could heal, as well as midwifery.  She is very talented at both, and soon the infirmarian of the small, mostly overlooked convent recognized Elspeth's talents and welcomed her to work with many of the convent's infirmary patients, especially pregnant women.

Belief:  I will prove my worth by my own skills and talents, and  the Devil hang those that judge me by my appearance.