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Bynw

May 16, 2024, 09:30:50 PM
that's fine Revanne
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Bynw
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May 20, 2024, 02:34:35 PM

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#1
Forgotten Shadows / Re: FS Player Characters
Last post by Laurna - Today at 02:13:42 PM
***CHEERS***
We have a new player.  Welcome to the Mayhem, Marc.
#2
Forgotten Shadows / Re: FS Player Characters
Last post by Marc_du_Temple - Today at 01:44:08 PM
Player Name: Marc_du_Temple

Character Name: Bede Archer

Heritage: Human

Heritage Trait: N/A

Additional Traits:

Sharpshooter
Vigilant
Sneaky
(Human bonus) Resistance

Hit Points: 6

Weapon Proficiency: Ranged Weapons

Weapon Mastery: Bow

Character description:

Family Trade: Bowmen by trade. Last in sight on the field and first to fire. In the woods, they're never seen unless they wish it. At faires, they hustle archery when they aren't openly flaunting their trickery with projectiles.

Belief: Lay Christianity. Fears and respects the Deryni. Feigns indifference to politics after being on the losing side of the last uprising. Has a reverence for Deryni healers as blessed by God.

Simple background:
   
The earring is from a girl he was sweet on but lost during the uprising. What he doesn't know is that she's still alive.

The knife is his father's. He died in the war.

Bow made by his uncle. He lives.

Clothes are from two years ago.

Scars are from injuries received in the last battle of the last war, four years ago. He was bested by an enemy archer with a shot to his spleen. It became powerfully infected, causing pustules and abscesses all over his abdomen. These were treated in a convent where he sought sanctuary three years ago, by a Deryni nun. She implored him to give up his rebellious ways, but he felt as if he still has something to prove, and so he became the hireling and performer that he is today, at twenty going on twenty-one years of age.

Has spent most of the last four years vacillating between the Buffer States and working right under the noses of the Haldanes and Corwynns, although his family is originally from the lands of the rebels.
#3
Forgotten Shadows / Re: FS Character Traits
Last post by Laurna - Today at 01:25:04 PM
Thank you bynw.  I appreciate the answer.  I have incorporated that into our group information.
#4
Forgotten Shadows / Re: FS Character Traits
Last post by Bynw - Today at 01:05:17 PM
Quote from: Nezz on Today at 01:02:30 PM
Quote from: Bynw on Today at 01:01:42 PManswered via PM

...cause he doesn't want the rest of us knowing... ;)

No. To avoid copywrite issues from the publisher of the game.
#5
Forgotten Shadows / Re: FS Character Traits
Last post by Nezz - Today at 01:02:30 PM
Quote from: Bynw on Today at 01:01:42 PManswered via PM

...cause he doesn't want the rest of us knowing... ;)
#6
Forgotten Shadows / Re: FS Character Traits
Last post by Bynw - Today at 01:01:42 PM
answered via PM
#7
Forgotten Shadows / Re: FS Character Traits
Last post by Laurna - Today at 12:15:10 PM
Hi Bynw.  Asking for clarification between Sharpshooter and Marksman. both require a Focus action first. then Sharpshooter says you can Test to make a Called shoot. Do we know what the Test is?
Marksman says during an "Attack" you get success with 3,4,5 or 6. So is this ONLY during combat with a human or creature?

Clarification would be helpful. Thanks.
#8
Forgotten Shadows / Re: Deryni Magic Rules
Last post by Bynw - May 15, 2024, 09:25:59 PM
Deryni Master

With this Trait, all of the power rolls are now at Advantage for this Deryni Mage. What can you achieve? It is limited by your imagination and what the GM will allow.
#9
Forgotten Shadows / Re: Deryni Magic Rules
Last post by Bynw - May 15, 2024, 09:15:20 PM
Ritual Magic

This branch of Deryni power is complex. Rituals can be created for a host of different things. Among them are any of the advanced spells such as Scrying or Weather Magic. Also it can be used for a Awakening Power in a Human. (Which is it's own Trait as well.)

Rituals usually need more than one participant but not always as most often there is a large amount of energy required for the working.

A character's known rituals can be added to their character sheet.
#10
Forgotten Shadows / Re: Deryni Magic Rules
Last post by Bynw - May 14, 2024, 03:19:09 PM
Quote from: Laurna on May 14, 2024, 03:01:13 PMI thought that Weather Control requires higher training than Spell Trained.  Or at least it is a subset spell that must be learned separately and perhaps is a guarded specialty that only some know. Thinking it would fall in a similar category as Portal making.

Any of those advanced type of spells. Scrying, weather magic, ect and more can be done better within the context of a Ritual. Portal making is generally done via Ritual due to the amount of energy required to make a Portal. But it is presumed that Camber, alone, made his moving Portal without assistance so it is possible.