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Marc_du_Temple

Today at 03:23:46 PM
I just graduated (or took part in the days long ceremonies) and yesterday, the night drive home was so stormy and long I expected a fight for the Fairy Flag at the end of it  ;)  I pray that I now have enough free time to take the feedback I have been given and make something of it. Thank you for the advice!
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#1
Forgotten Shadows / Re: FS Game System and Rules
Last post by Bynw - Today at 06:13:44 PM
Experience Points also called XP, or EP, or Character Points. Like Grit, it has many names depending on the system. But no matter the name or the method used. This is how a character improves over time.

Unlike Grit, XP starts at 0 when you begin your adventuring career. In our system, leveling isn't automatic when you reach an XP threshold. No, here when you have enough XP to "level up" or otherwise make a permanent change to your character. You cash in the XP for the new ability.

We will NOT be using the XP guidelines found in the Tiny Dungeon book. Those are really made for table top in-person games. Not a play-by-post game here.

XP is awarded by the GM and by you the players. This will happen at the same time. The GM will give out XP and then the players get to announce their XP awards.

It takes 6XP to raise your movement by +5 feet. At maximum you can double your character's movement.

It takes 6XP to raise your Hit Points permanently by +1. At maximum you can have 3x your beginning Hit Points.

To get a new Trait. This costs your current number of Traits + 1 XP. There is no maximum number of Traits you can have.

It takes 10XP to permanently swap out a Trait for another one. You cannot swap out your Heritage Trait.
#2
Forgotten Shadows / Re: FS Game System and Rules
Last post by Bynw - Today at 04:19:02 PM
Grit

Grit is what is known in RPG circles as a meta gaming mechanic. This is something the PLAYER does that the character benefits from. Depending on the game it can go by various names. Grit, Hero Points, Character Points, Effort, Karma, Force Points, Fudge/Fate Points, and other names.

But it allows the Player to make changes on the game that benefits their character.

All characters start with 3 Grit. The GM will award Grit based on how well the player role-plays their character, how much the player contributes to the overall game, how much you bribe me (if we were playing in person you could bring snacks and drinks to the table to share), and just on my whim, or any other reason.

But here is what you can do with Grit.
1 Grit will buy a re-roll of any failed roll. But the re-roll will be at Disadvantage. This can only be done once per roll.

2 Grit will recover 1d3 Hit Points. It can also remove the Tired condition and penalties.

3 Grit will make an attack that hit you actually miss you instead. It can also remove the Exhausted condition and penalties.

4 Grit will lower your next Test by 1. (So a standard Test 5+ becomes an easy Test at 4+). You may do this until you drop the difficulty to 2.

You can accumulate as much Grit as you like.
#3
Forgotten Shadows / Re: FS Game System and Rules
Last post by Bynw - Today at 04:01:18 PM

It is a known fact that some Deryni powers are fatiguing, some more than others. So as a rule of thumb certain Deryni powers will be Tiring while others are exhausting. If they are not listed as such they still could be under some circumstances. This list is not complete.

Fatigue-Banishing is Tiring
Healing is Tiring
Healing anything other than physical damage is Exhausting
Mind Control is Tiring as is resisting it
Memory Alteration is Tiring
Extensive Memory Alteration is Exhausting
Death Reading is Exhausting
Memory Assumption is Tiring and Integrating those memories is Exhausting
Forcing down Shields is Tiring as is resisting the same
Truth-Saying is Tiring as is resisting it

When a characters does something that is Tiring the player makes a standard Save Test. A failure indicates that the character is now Tired and all their rolls are Hard (6 only). If another Tiring Save Test is failed the character automatically becomes Exhausted.
A Tired character needs to rest for 3 hours to become normal again.

When a character does something that is Exhausting the player makes a Save Test at Disadvantage. A success may make the character automatically Tired depending on the circumstances. A failure indicates that the character is now Exhausted and all their rolls are at Disadvantage. If another Tiring or Exhausting Save Test is failed the character will immediately pass out from the attempt and not awaken for at least 6 hours.
#4
Forgotten Shadows / Re: FS Player Characters
Last post by Bynw - Today at 03:09:35 PM
I modified the template and I modified the characters that are already posted. I added 2 things to the sheets.

Movement: 25 feet

Grit: 3

More about those in another post.
#5
Forgotten Shadows / Re: FS Player Characters
Last post by Nezz - Today at 01:15:07 PM
Quote from: Jerusha on Today at 12:07:44 PMNezz, I love complicated characters!  Airich will keep this game interesting.  ;D

Oh, I sure hope so! I figure if Bynw has some interesting characters to play with, he'll be less inclined to just kill us all. ;)

Hopefully, Airich won't die in their first chance encounter on the road with some randomly rolled bandit. :D
#6
Forgotten Shadows / Re: FS Player Characters
Last post by Jerusha - Today at 12:07:44 PM
Nezz, I love complicated characters!  Airich will keep this game interesting.  ;D
#7
Forgotten Shadows / Re: FS Player Characters
Last post by DerynifanK - Today at 07:26:30 AM
That's a  discouraging outcome it will be interesting to see what changes might occur in the course of the game. Would love to know what inspired the turn to human.
#8
Forgotten Shadows / Re: FS Player Characters
Last post by Nezz - May 11, 2024, 06:11:26 PM
Quote from: DerynifanK on May 11, 2024, 05:57:31 PMThat's a  discouraging outcome

This isn't the outcome, it's the beginning. Now we get to discover what happens next; I'm just as in the dark about how things are going to shake out as you are. :)

Gotta admit: I hope he doesn't join the mean priests, and I hope Feyd doesn't bump him off for possibly interfering in Feyd's plans.
#9
Forgotten Shadows / Re: FS Player Characters
Last post by Laurna - May 11, 2024, 06:07:21 PM
Perhaps, nevertheless I see a good story coming from Airich, even if we can not get past is stubbornness for a long while.
#10
Forgotten Shadows / Re: FS Player Characters
Last post by DerynifanK - May 11, 2024, 05:57:31 PM
That's a  discouraging outcome