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41
The Legends of Camber of Culdi / Re: Gabrilites
« Last post by Evie on May 22, 2018, 01:26:39 pm »

I do believe that Healers can cure the symptoms, they can control antibodies, histamines and cell damage, They just can not remove the bacteria or virus from the cells directly. However, if the Healer understands the process, they should be able to stimulate the patient's own immune system to help fight the disease and reduce its effects.

I think modern-day Healers would be able to do these things. Medieval era Healers, though, would be limited by what they are able to visualize, and in an age before high power magnification and germ theory, they wouldn't even know what to visualize to do these particular things, although things like bone-setting or wound healing would be second-nature to a fully trained medieval Healer.  Even something like midwifery would be possible, since even though the emerging baby might be unseen, enough can be felt and visualized using the physical and psychic senses, once they're attuned to what to look for, to help with turning the baby the right way using Deryni powers.
42
The Legends of Camber of Culdi / Re: Camber MacRorie
« Last post by Laurna on May 22, 2018, 01:20:52 pm »
Interesting Perspective.
43
The Legends of Camber of Culdi / Re: Gabrilites
« Last post by Laurna on May 22, 2018, 01:19:03 pm »
Very likely!
Just like medical staff today are susceptible to disease. I can not tell you how many times I have caught the flue or worse from a patient in my 25 years of Hospital work. No matter how hard you try to stay clean and de-germ, it happens.
I think that Healers have a better chance of surviving, in that they can cure the symptoms and hopefully live through the disease, but if it was a deadly strain? Yes, it would and could wipe out many Healers.

I do believe that Healers can cure the symptoms, they can control antibodies, histamines and cell damage, They just can not remove the bacteria or virus from the cells directly. However, if the Healer understands the process, they should be able to stimulate the patient's own immune system to help fight the disease and reduce its effects.
44
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Laurna on May 22, 2018, 01:10:06 pm »
I agree that Ritual Magic comes before Spell master. Ritual magic is just one of the scrolls of Orin. it is a single school of magic. Spell master is knowing ALL the scrolls of Orin with all the schools of magic touched on.

Now, that does not mean the Spell master knows all the esoteric spells on each scroll. There will allays be some new thing to learn, even as a spell master. But Spell master to me means they know the basics of all five scrolls. The exception would be the green scroll, they don't need to be a Healer but they understand some of the basics of what Healing does. They would understand how the heart pumps and how to keep it pumping or make it stop.

The alternative would be to have spell master know 3 of the 5 scrolls of Orin. or three of the 5 schools of magic. that leaves space for them to learn the last two scrolls at their leisure, like Camber and Elaine did. Someone who knows all 5 scrolls of Orin or all five schools of magic might be Prime Mage or some such title A life long Accomplishment.
45
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by DesertRose on May 22, 2018, 12:42:33 pm »
I Like the original order, with Ritual Magic before Spell Master.  Alaric was able to raise the wards to protect Kelson in DR, but he was not a Spell Master.  I kind of think you need to have Ritual Magic before you can rise up the the ultimate level of Spell Master.  However, I have no big issue with and/or both.

I think one can have attained a very basic knowledge of Ritual Magic in addition to all of the lower level Deryni skills that come before that, without necessarily have gained enough knowledge yet to be a true Spell Master.  Spell Master, to me, implies complete mastery of everything, or at least nearly everything, that it is possible to learn about one's gift, not to mention a considerable amount of training and life experience in the use of both one's innate and trained powers. I could see Alaric and Duncan in the canonical books having the Ritual Magic skill, but Spell Master being someone more on the level of Denis Arilan (probably) or Azim (definitely).

Both of these comments make sense, on reflection.  In a number of esoteric traditions, one must train in various types of ritual work in order to master the higher-order workings.  So likely one would not achieve Spell Mastery without also being well versed in Ritual Magic.

Again, some Deryni rituals are pretty basic, such as generating handfire or setting Wards Major, but some are much more difficult, such as constructing a Portal or the scrying operation with the Haldana pendant fairly early in Saint Camber or the other uses to which Ward Cubes may be set, as hinted at a few times and at least one of which was demonstrated by Dom Queron at the black-and-white altar under Grecotha, with Joram and Evaine in attendance.  Ritual Magic would likely enable a Deryni to set Wards Major, and probably would also serve for up-to-intermediate Healing workings without requiring the Spell Master trait, but something like the Grecotha working or Camber's integration of Alister's memories some time after Alister's death would require both the Ritual Magic and the Spell Master traits.
46
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on May 22, 2018, 12:35:23 pm »
I don't  like Jaxom but to be fair he was  also under mind control. Somebody  needs  to find that  ring that was pushed on his finger that isn't his before it scratches someone else.
And we badly need a rescue for Wash. I hope Arilans nephews can provide  it.

Not only might that ring scratch someone else, I suspect it's also one of those gold-plated iron rings like the one used to Mind-Control Derry and see everything he saw, so if someone doesn't pick up on what it is soon, there's nothing to stop the person controlling him from using it again in future.
47
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Evie on May 22, 2018, 12:12:55 pm »
I think one can have attained a very basic knowledge of Ritual Magic in addition to all of the lower level Deryni skills that come before that, without necessarily have gained enough knowledge yet to be a true Spell Master.  Spell Master, to me, implies complete mastery of everything, or at least nearly everything, that it is possible to learn about one's gift, not to mention a considerable amount of training and life experience in the use of both one's innate and trained powers. I could see Alaric and Duncan in the canonical books having the Ritual Magic skill, but Spell Master being someone more on the level of Denis Arilan (probably) or Azim (definitely).
48
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Jerusha on May 22, 2018, 12:12:33 pm »
I Like the original order, with Ritual Magic before Spell Master.  Alaric was able to raise the wards to protect Kelson in DR, but he was not a Spell Master.  I kind of think you need to have Ritual Magic before you can rise up the the ultimate level of Spell Master.  However, I have no big issue with and/or both.
49
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by revanne on May 22, 2018, 12:06:12 pm »
I'm with DR on this. As it affects Columcil there are some areas where his training as a priest and his border heritage would enable him to do lower level rutual magic without being a spell master - or at least that is how I read it.
50
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Bynw on May 22, 2018, 11:34:29 am »
So do any of the players have thoughts on this?

I think I like DR's view.
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