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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on December 15, 2017, 10:20:25 am »
OK, I think I've got it now.  Thanks to all!
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on December 15, 2017, 10:11:43 am »
Bynw, does every action in a fight require a roll of the dice?  For example, a defensive move that is not directly related to a strength?

If so, with the luck we are having today, I fear our heroes may not survive until morning!


In combat the first thing is an Initiative Test, which is 2d6 but they are added together for the total. The highest number goes first and the others follow in order of the total rolled.


LOL! I hear you about not surviving, Jerusha!   ;D

OK, so we have four players who often post at wildly different times of the day/night.  I am most often able to post during daytime hours these days.  I usually see Laurna's and Darcy's new posts when I wake up the next morning or very late at night.  Revanne posts when she can, often but not always during (my) late afternoon.  So when we are rolling for initiative, do we have to wait on each player to roll their dice and post the results separately (which may delay any further game play for 24 hours or more), or can one person (maybe with the agreement of the others in the OOC thread, if preferred) use the dice roller page to do 4 initiative dice rolls all at once, using the comment window to specify "Dice 1=me, Dice2=Wash, Dice 3=Darcy, Dice 4=Columcil" and then post the results to the game thread, then let the individual players react accordingly in their scenes?  I think that might be one way to keep combat from dragging on for days, with simply figuring out who moves first taking up hours that could be better spent actually coming up with and writing our scenes. Or maybe if it looks like we are about to end up heading into a combat scene, we could PM Bynw to roll initiative for us and post the results, and then we could take up our scene writing from there?


That is one of the advantages and disadvantages of play-by-post. There is a higher degree of lag time between actions of the various characters since the players are not always online at the time time. But it also gives the players more time to think about that is happening in any given situation.

For the initiative right now it would be 3 rolls. The bad guy (which can be rolled by anyone, even me.) And Wash and Darcy. The other characters are not currently involved in the combat area right now so they wouldn't be able to roll for initiative as they are occupied elsewhere.

To speed things up. One can make multiple rolls in advance of needing them. They would be used in order as needed until depleted. That does require some record keeping as the rolls aren't done on the spot. But it gets a little crazy doing every roll like that. So maybe just to the initiative rolls in advance.  Or of course have 1 person make the rolls for everyone involved in the combat as well. Except one would still have to wait until the next person posted to see what that person does in combat.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on December 15, 2017, 09:47:58 am »
Quote
There could be circumstances where rolling at a Disadvantage would come into play or even rolling at an Advantage. You could potentially play a Deryni character who doesn't know they are Deryni and has no training or something of that nature and roll their Deryni traits at a Disadvantage.

I think that was one reason for the request for clarification, as we have two player characters who are Deryni but either don't know it (Darcy) or are aware of it but aren't trained (Columcil).  Can we assume that if someone untrained has at least managed to use a trait in a specific way successfully before (even if they didn't consciously know they were using a Deryni talent to do it), they would have less difficulty doing it again in future, which would raise their chances at a second or later attempt to 2d6 rather than 1d6?  Or would it still be 1d6 until they receive training?  I can see Columcil, for instance, being experienced enough in Healing by now to be able to roll 2d6 even though he's not trained in it, just like Alaric and Duncan were able to develop their Healing talents without formal Healer training.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on December 15, 2017, 09:30:53 am »
Bynw, does every action in a fight require a roll of the dice?  For example, a defensive move that is not directly related to a strength?

If so, with the luck we are having today, I fear our heroes may not survive until morning!


In combat the first thing is an Initiative Test, which is 2d6 but they are added together for the total. The highest number goes first and the others follow in order of the total rolled.


LOL! I hear you about not surviving, Jerusha!   ;D

OK, so we have four players who often post at wildly different times of the day/night.  I am most often able to post during daytime hours these days.  I usually see Laurna's and Darcy's new posts when I wake up the next morning or very late at night.  Revanne posts when she can, often but not always during (my) late afternoon.  So when we are rolling for initiative, do we have to wait on each player to roll their dice and post the results separately (which may delay any further game play for 24 hours or more), or can one person (maybe with the agreement of the others in the OOC thread, if preferred) use the dice roller page to do 4 initiative dice rolls all at once, using the comment window to specify "Dice 1=me, Dice2=Wash, Dice 3=Darcy, Dice 4=Columcil" and then post the results to the game thread, then let the individual players react accordingly in their scenes?  I think that might be one way to keep combat from dragging on for days, with simply figuring out who moves first taking up hours that could be better spent actually coming up with and writing our scenes. Or maybe if it looks like we are about to end up heading into a combat scene, we could PM Bynw to roll initiative for us and post the results, and then we could take up our scene writing from there?
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on December 15, 2017, 09:17:56 am »
Also, when can we be able to use an advantage roll of 3d6? Especially when the move is related to one of three character traits?

<snip>

Evie, I love that you filled in some NPC detail for us. That helps a lot.


The specific Traits detail when one gets an Advantage generally. There are other circumstantial events that may cause that as well but they would all be on a case by case basis.

You can determine if the NPC is lying anyway you want to do it.

OK, so applying this to my character, I am assuming since she has mastery in Dagger, then she would roll 3d6 when she uses that, but as far as other light melee weapons go (her proficiency), she would just roll 2d6, and if she was trying to use something out of that category, such as a broken bottle in a tavern brawl, her difficulty would go to 1d6.

I think where it's harder to determine is that for our specific traits (especially specifically Deryni ones), the sourcebook seems to attach a standard 2d6 roll for average use of those traits even though they are things the average human can't do, which makes it a little bit harder to determine when it should be considered a task of harder than average difficulty or easier than average.  Though I would think tasks that we do on an everyday basis or have done since childhood (or at least puberty, whenever our talents first manifested) would fall into the lower difficulty range--things like being able to manifest handfire, or simple Mind-Speech to someone we are in direct contact with if they are not shielding against it, whereas things we are encountering active resistance against, or that would be more difficult even for a trained Deryni, would require raising the difficulty of the dice roll.

To pull a few examples from the top of my head, Alaric might have average difficulty establishing a mind link with an acquaintance or even with someone he doesn't know, but who is open to the idea. He would have little difficulty (barring unforeseen circumstances) establishing one with Richenda, since they already share a deep rapport.  He would probably have to force a mind link on an avowed enemy if for some reason he had to establish one at all, there would almost certainly be active resistance, and both the unfamiliarity and the resistance would raise difficulty.

So looking at my character template, my guess is that for spell-reading, most magic scrolls would have spells of average difficulty on them. However, someone might have bothered to write a magic scroll for something as basic as "How to light a candle," so that might be 1d6, while something like "Create a moving ward" might be difficult, and "Ward an entire army on the march" might be phenomenally difficult.  (Can you roll a negative number of dice?  ;D)

I would assume that for game-playing purposes, Aliset's family grimoire is essentially a book of (mostly simple, but perhaps with a few surprises) magic scrolls that have been passed down through her family?  In which case she might require a dice roll to see if there is a spell in there that would apply to the situation she needs it for, and then maybe a second roll to see if her use of it is successful.  Does that sound like a fair way to use that item in game play?

And you're welcome, Laurna! I had to figure out something to do while Aliset was getting her beauty sleep!  ;)
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on December 15, 2017, 07:56:18 am »
Also, when can we be able to use an advantage roll of 3d6? Especially when the move is related to one of three character traits?

I had been thinking, that if Wash had been able to do a successful trueth read, than I was considering rolling a 1d6 to determine if the NPC was lying (a Roll of 1, 2, or 3) or telling the truth (a roll of 4, 5, or 6). Would that be acceptable in the future? That kind of rolling is strictly to help pick the direction of the story when things could go either way.

Evie, I love that you filled in some NPC detail for us. That helps a lot.


The specific Traits detail when one gets an Advantage generally. There are other circumstantial events that may cause that as well but they would all be on a case by case basis.

You can determine if the NPC is lying anyway you want to do it.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on December 15, 2017, 07:53:53 am »
Bynw, does every action in a fight require a roll of the dice?  For example, a defensive move that is not directly related to a strength?

If so, with the luck we are having today, I fear our heroes may not survive until morning!


In combat the first thing is an Initiative Test, which is 2d6 but they are added together for the total. The highest number goes first and the others follow in order of the total rolled.

During the characters turn they have 2 actions. Generally Move and Attack. But it can be Move and Move, or Attack and Attack. Or even change weapons is an action, as is picking something up or giving something to someone else. But you only get 2 each turn in combat.

Movement is limited to a maximum distance of 25 feet, if there is nothing hindering that movement.

Attacking is simple if you are within range. If you have Mastered a weapon you get an Advantage with it. So roll 3d6. If you are just Proficient with the weapon it is a Standard roll of 2d6. And if its any other kind of weapon you are at a Disadvantage so only roll 1d6.

If you are successful in the Attack, all weapons do only 1 point of damage.

There are 2 special actions available in during combat.

Focus. This gives you a success on your next attack roll if you get 4 or above.

Evade. Choosing this action allows you to Test at a Disadvantage (1d6) when you are hit in combat. If you succeed, then you take no damage. This only lasts until the start of your next turn.


Normally there are no rolls made to defend against an attack in combat. Unless you have some Trait that allows for it to happen. Otherwise you would have to choose Evade as one of your 2 actions every combat turn.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on December 14, 2017, 10:12:20 pm »
Also, when can we be able to use an advantage roll of 3d6? Especially when the move is related to one of three character traits?

I had been thinking, that if Wash had been able to do a successful trueth read, than I was considering rolling a 1d6 to determine if the NPC was lying (a Roll of 1, 2, or 3) or telling the truth (a roll of 4, 5, or 6). Would that be acceptable in the future? That kind of rolling is strictly to help pick the direction of the story when things could go either way.

Evie, I love that you filled in some NPC detail for us. That helps a lot.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on December 14, 2017, 09:04:01 pm »
Bynw, does every action in a fight require a roll of the dice?  For example, a defensive move that is not directly related to a strength?

If so, with the luck we are having today, I fear our heroes may not survive until morning!
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Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on December 14, 2017, 04:46:05 pm »
((Good grief, we're having spectacularly bad luck with dice rolls today! LOL!  Well, since Aliset is sleeping, let's see if I can flesh our stalker out a bit in the meantime.))

Austin MacInnis watched the young Deryni knight's display with a faint smile on his face. Was he meant to be impressed? He suppressed the urge to reach a hand up to caress the amulet hanging around his neck beneath his jerkin. He was no Deryni himself, but his master had gifted him with certain protections nonetheless, and he'd managed to learn a few wee talents despite being human-born. He was certain now these two men before him were traveling with the de Mariot chit he was sent to find. He would be rewarded richly once he brought her back. Oh yes, he could tell these two Gwyneddan loyalists a thing or two about Baron Oswald if he chose to--not that he would.  Say whatever one might about him, he knew where his loyalties lay.  Oh, not with Baron Oswald directly, though he was happy enough to be of service to him in this small job, so long as the reward was as good as promised. But he had higher loyalties, as did Oswald. And if he did well in this, there would be more opportunities to prove his value to his master.  Austin was an ambitious man. He would take whatever odd jobs would facilitate his rise to the top echelon in the once and future Kingdom of Meara.

"The heir of Mariot and a man named Oswald?" He shrugged, maintaining his nonchalant demeanor in the face of the knight's aura flare. "Who are they?" 

((Dice roll 5 + 4, verification #dbtlc8rjjp, for whether his ability to block Wash's ability to Truth-Read continues to succeed...which it did, darn it!  Though maybe that's just because he avoided giving a direct answer.  Better luck next round, hopefully!))
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