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1
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by DerynifanK on Today at 05:28:15 pm »
Could it possibly be in the abandoned  church in the Jewish part of Rhemuth that Denis found when he was looking for a Talmud scholar.
Have to say that I find it very discouraging that  everything seems to be tilted in Feyd's favor. Doesn'T seem that it will lead to a good outcome for Wash. Would really hate to lose him,
2
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by DesertRose on Today at 05:16:00 pm »
There is only one ArchMage and that is Camber.

I would say Camber was close but Orin was the one and only.

I would argue that Dom Emrys, Dom Queron, and Lady Evaine came pretty close as well, and Joram probably also.
3
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Bynw on Today at 05:07:55 pm »
Topic - Wards and Wards Major

I've been looking through the past posts that we have had in the game concerning Wards/Warding/Wards Major aka Ward Cubes. And I have found the following to be true and we should continue to use this pattern.

  • Creating Wards or Warding requires a Test
  • Activating Ward Cubes or dispelling Ward Cubes (by the owner of said set) does not require any Test
  • Using someone else's Ward Cubes would require a Test

This has been what we have been doing all along just wanted to make it Official.
4
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on Today at 04:20:11 pm »
Those were all honest losing rolls. I would have made the scene for after Feyd had left, if they had succeeded. Though it worked better with this timing, so that Duncan's attempt happened right after. Now we have to go find Poor Sextus. Any guesses where this portal is before I get the answer from Bynw and write it up?
5
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on Today at 03:14:19 pm »
Feyd seems to get a inordinate amount of successful rolls, no matter who is rolling for him.  Sigh.  Though we knew Washburn could not be rescued because Feyd already made the second jump.  (Drat.)
6
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Jerusha on Today at 03:10:36 pm »
i am relieved that Darcy has no idea how to use a portal.  Or even what a portal is. 
7
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Bynw on Today at 02:51:02 pm »
There is only one ArchMage and that is Camber.

I would say Camber was close but Orin was the one and only.
8
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Bynw on Today at 02:47:47 pm »
Ack! let us not do that. There would be no time for even a saved test from that. Unless a successful saved test bounced you back where you started. A failed saved test and you are dead, Instantly.

I still prefer the idea that a trapped portal has a set number assigned to it.  and everyone has to test themselves against that number.
Now because the person making the trap would have plenty of time to get it right. I would think they could choose the higher number from two separate rolls to assign to the trap. Maybe a Spell trained person rolls 2d6 but can get 2 rolls to pick the highest number, A ritual magic trait user 2d6 gets 3 rolls to pick the highest number, and a Spell master gets  3d6 with 2 rolls to pick the highest number.  and Archmage ( do we have that) gets 3d6 with 3rolls to pick the highest number.
The portal is assigned that number until the trap is disabled or the portal distroyed.

Example test for setting a trap
Ritual magic user rolls three times
12:00   Portaltrap   !roll 2d6
12:00   derynibot   5, 3 == 8
12:00   Portaltrap    !roll 2d6
12:00   derynibot   1, 1 == 2
12:07   Portaltrap   !roll 2d6
12:07   derynibot   4, 5 == 9

His highest score is 9. the portal trap is set at 9 and any one trying to detect that trap has to roll better than a 9.

Spell master setting a trap.
12:05   Portaltrap   !roll 3d6
12:05   derynibot   3, 4, 2 == 9
12:06   Portaltrap   !roll 3d6
12:06   derynibot   6, 1, 3 == 10
his highest number is a 10.  the portal trap is set at 10 and anyone trying to detect that trap must roll better than a 10.

The same number holds for deactivating the trap.

What do you think?

I dont think 2 rolls and taking the best one would be good. There are Traits that allow for Luck that way to re-roll some Traits. Just one roll is all you get to get your number. But yes a with a Spell Trained/Ritual Magic you get 2d6 and with Spell Master you get 3d6.

As for Archmage, no there isnt anything for that in this rule set of the Deryni.
9
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Laurna on Today at 02:41:01 pm »
There is only one ArchMage and that is Camber.
10
Semi Free-Form Deryni Gaming / Re: Rules Errata
« Last post by Laurna on Today at 02:12:21 pm »
Ack! let us not do that. There would be no time for even a saved test from that. Unless a successful saved test bounced you back where you started. A failed saved test and you are dead, Instantly.

I still prefer the idea that a trapped portal has a set number assigned to it.  and everyone has to test themselves against that number.
Now because the person making the trap would have plenty of time to get it right. I would think they could choose the higher number from two separate rolls to assign to the trap. Maybe a Spell trained person rolls 2d6 but can get 2 rolls to pick the highest number, A ritual magic trait user 2d6 gets 3 rolls to pick the highest number, and a Spell master gets  3d6 with 2 rolls to pick the highest number.  and Archmage ( do we have that) gets 3d6 with 3rolls to pick the highest number.
The portal is assigned that number until the trap is disabled or the portal distroyed.

Example test for setting a trap
Ritual magic user rolls three times
12:00   Portaltrap   !roll 2d6
12:00   derynibot   5, 3 == 8
12:00   Portaltrap    !roll 2d6
12:00   derynibot   1, 1 == 2
12:07   Portaltrap   !roll 2d6
12:07   derynibot   4, 5 == 9

His highest score is 9. the portal trap is set at 9 and any one trying to detect that trap has to roll better than a 9.

Spell master setting a trap.
12:05   Portaltrap   !roll 3d6
12:05   derynibot   3, 4, 2 == 9
12:06   Portaltrap   !roll 3d6
12:06   derynibot   6, 1, 3 == 10
his highest number is a 10.  the portal trap is set at 10 and anyone trying to detect that trap must roll better than a 10.

The same number holds for deactivating the trap.

What do you think?

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Re: Out of Character (OOC) Thread by DerynifanK
[Today at 05:28:15 pm]


Re: Rules Errata by DesertRose
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Re: Rules Errata by Bynw
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Re: Out of Character (OOC) Thread by Laurna
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Re: Out of Character (OOC) Thread by Jerusha
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Re: Rules Errata by Jerusha
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Re: Rules Errata by Bynw
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Re: Rules Errata by Bynw
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Re: Rules Errata by Laurna
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Re: Rules Errata by Laurna
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