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Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Laurna on Today at 02:07:27 pm »
The darkness of the road set in. The sun was beyond the hills to the west and the clouds, black with moisture, filled the sky over head. Another lightning flashed, more distant this time, with the thunder reverberating through the forest. It was going to rain. Possibly even before they got back to the church yard. Five paces before Wash, Master Darcy lead his captive. The captiveís shoulders sagged and his feet drug slowly forward.  The man was hurting, but he was not fighting back or trying to escape. Wash lead the manís horse. A cursory glance of the saddle and bags gave nothing away to the riderís identity.
 
((1d6 disadvantage  rolled 3 *failure* Verification Number: rwx63qpnlk))

Washburn cast forward to try to discern what he could of their prisoner. All that echoed back in his mind was a shadow, a shield unlike anything Wash had encountered before. He wanted very much to read the manís intent. For everything about the man, except for his words, told Wash to use all caution. If he could touch him, he could learn if the man were truly Deryni or not. That, however, was filled with its own risks. Was he prepared to do a mental battle that would end in the loser being Mind-ripped. If it came to that, to protect Aliset, he would.  He could use the excuse of removing the arrow to get that touch. Soon. Out from under these rain clouds with four walls for shelter. That would be better place for that kind of battle, then this open road.

((1d6 disadvantage  rolled 4 *failure* Verification Number: 3r9l2qkvqd))

As they walked, Wash took a try at focusing on the horse's mind, his hand resting on the animal's neck. It was said his father could call a deer to the very gates of Rhemuth. This was a trick he had yet to learn. If he ever could learn it. His Grace, Lord Dhugal was the master of that magic. All Wash could sense from the animal was that he was away from what was familiar. There had been several suns on his left side ending with suns to his right side. Translating into southerly travel for several days.

(( 2d6  rolled 2 & 5 success Verification Number: 4nv72n3k8z))

Ever wary of the men before him and the woods all around them, they were mid way up the road toward the church when Wash heard the faint sounds of someone ahead in the darkness. He braced himself for an encounter. @@"Caution!"@@ was the single mental word he sent out with Mind Speech on the chance that it was a friend; or a warning if it was a foe.

((sorry it that was 3 actions and not just 2. LOL))
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Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on Today at 12:41:38 pm »
((Ooh, something else has occurred to me!  We have a human villain with some borrowed powers, in the service of a Deryni master. Sort of like the Derry/Alaric relationship, but on the dark side, so to speak.  He is also injured in a way that would cause blood loss, has aggravated that injury by falling on it, and is now being led off somewhere by our heroes at a pace that I suspect is not entirely gentle and considerate of his new injuries.   ;D  Will there be some natural consequence to his health as a result of that?  [I.e, will he lose a hit point?]  Also, can his master sense his weakened state through the link they almost certainly share?))

((Dice roll #1--2 + 2.  Rolled to see if Austin loses another hit point during this trek back towards the church. I assume he already lost one when the arrow went into his shoulder.  Looks like our villain is out of luck this time! One more HP down, 4 left to go, assuming he starts off with the usual 6 we all have.))

Austin stumbled along the trail as he plotted dire consequences for Aliset and the rest of her traveling companions. The diversion helped to keep his mind off the pain in his shoulder and the feel of his own blood soaking into his clothing.  He felt a wave of exhaustion hit now that the earlier adrenaline rush began to wear off, but he fought it. He would not allow this rabble to see any weakness. His master would sense what had happened to him, he felt sure, in general terms if not in specific details. He just had to see his mission through to completion, or at least endure long enough to see the girl's protectors dead, and once his master (or another of his henchmen) caught up with them, deliver her into his keeping. And then his injuries could be looked after properly. He put one foot before the other, his entire focus now on keeping his remaining energies up until he could complete his mission.

((Roll #2--3 +6 to see if his master can sense his weakening energy through their psychic link.  Oops!  Apparently he can, so let's hope he's not too close!))

((Roll#3--Rolled 1d6 to see how far away his master is.  One day's ride per number on the dice roll.  Result was a 3, verification #4zgzsz5p8d.))

In his fortress three days' ride distant, a Deryni mastermind felt a sudden phantom pain in his shoulder, followed by other muffled pains shortly thereafter, and a wave of weakness.  Dampening down the link between himself and his injured minion, he retreated to his study at his earliest opportunity.  Opening a small engraved box upon his desk, he reached within its velvet lined confines to pull out a polished shiral crystal.  Focusing his concentration on it, he whispered "Show me what Austin is seeing."

((Dice roll #4--3 +2.  Verification #n59rnm8cmt))

The shiral remained clouded for some reason.  Were Austin's eyes merely closed, or had he already succumbed to unconsciousness?  Damn it all, he had to find out what was going on! If the de Mariot chit made it to Rhemuth with her tale, the Mearan revolt would be exposed prematurely.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 10:54:13 am »
Hey, Bynw, who does Austin answer to directly? Or is that up to us?  In what I wrote earlier, I was assuming he reports directly to whoever is pulling the strings behind Oswald's power grab, but I don't know if you have a particular as-yet-unintroduced shadowy figure in mind for that, or if we can just expand on that as we see fit.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on Today at 09:40:06 am »
Oops, my bad.  It should be the church they just came from.  I don't know why I turned it into a monastery; maybe a slip of the brain due to the monk's habits they were wearing. 

I'll edit it back to the appropriate church. 

On second thought, I changed it to "back with us."  There could be issues with them showing up without their habits and dragging a wounded prisoner.  This still could happen, but I thought leaving other options open was the better way to go.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 09:01:01 am »
Of course, you're welcome to fly into a rage-fueled attack on Aliset's behalf anytime. It's just not going to give you any special advantage to do so until you're nearly on death's doorstep.   ;)
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 08:57:15 am »
Hopefully it won't  get to that.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 08:53:48 am »
Given that anger is one of Columcil's Traits do I get an advantage for that.?  He is already feeling very protective towards Aliset.

Looking at that trait on your character profile, it says "When you are down to your last hit point, your anger-fueled attacks do 2 Hit Points of damage. You cannot flee, stop fighting, or heal yourself until the encounter is over."  So my read on this is that basically when you are badly wounded (down to your last hit point), you basically go into berserker mode, and any successful hits on your enemy during that round cause double damage to him. 

The downside is that once this "berserker" mode kicks in, you can't flee, stop fighting, or heal yourself until the fighting ends. (In which case, let's hope they haven't managed to get a blow in to eliminate your last hit point first, or you might end up needing to use your Hero Point to survive, or one of us might need to suddenly discover a Healing gift or have some spell handy that can restore enough health to you to let you Heal yourself properly!)
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 08:48:26 am »

Also is the monastery they are taking Austin in Culdi or the church where Aliset and Columcil are taking refuge?

LOL!  Oops! Did we forget where we are this round?  Um, maybe they've taken shelter in the church associated with another monastery along the way? (Though that wouldn't make much sense since surely a monastery would have a guesthouse.) Or maybe we should edit the past few scenes to say "church" rather than "monastery," in which case I will also need to edit Austin's expectations accordingly, since a church wouldn't have an infirmary.  Or maybe there's another monastery nearby that Wash and Darcy are dragging Austin off to, which is just a bit further down the road than they initially wanted to go before stopping for the night? (Though that also wouldn't make much sense, given we were being pursued. Why would we want to sleep in a less secure church rather than sleeping in a presumably walled-in monastery?) I agree this needs clarification one way or another.
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 08:42:08 am »
I never thought to roll the dice to see if Austin survived the fall from the horse.  Probably because I thought is was somewhat controlled versus "how did that happen?"  If he had died, it would not have been much of a scene.  No, wait.  Washburn could have done a death reading, and what would Darcy have thought about that!

LOL! I wanted to see if he would land on that injured shoulder with the dagger in it and harm himself further, or nick an artery and bleed out.  Since, you know, Washburn so obligingly skewered him for us....   ;D  But that's fine; I'm sure all that rolling around on it didn't help matters any for him!
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 06:28:44 am »
Given that anger is one of Columcil's Traits do I get an advantage for that.?  He is already feeling very protective towards Aliset.

Also is the monastery they are taking Austin in Culdi or the church where Aliset and Columcil are taking refuge?
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