Recent Posts

Pages: [1] 2 3 ... 10
1
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by revanne on Today at 04:08:29 pm »
((Columcil tends to veer from male to female pronouns while thinking of Aliset. Nothing in his priestly training or experience has prepared him for this.
Reading back a few, it says that Aliset woke Columcil but he doesn't seem to be with her. I am assuming that he proved very difficult to wake and she decided not to waste time.))

Columcil woke suddenly to a sense of dread. He had finally slept, exhausted enough that the storm had failed to wake him. Something had however. He sat up and listened as to whether the same something, whatever it might have been, had woken his companion. He could hear nothing.  His heartbeat sounded loud in his ears and his breathing ragged, maybe that was what was preventing him from hearing Alister's breathing. The youngster slept quietly - maybe all women did, that was something he would never know - but surely not that quietly. Even though she bore the shape of a man he did not dare to reach out to touch but waited for the next flash of bright light from the sky to fill the church. Alister was gone.

Anger flooded him, anger with Alister, but much more strongly anger with himself. Were all those night-long vigils in vain that he could not watch out even half a night? "Could you not watch with me one hour?", he heard echoing in his thoughts. Was it blasphemy to think so? Well, he had no time to waste worrying about it, he had best follow and quickly at that. Should he go mounted? Both horses were still tethered in the church porch, standing together sheltered from the worst of the storm but trembling with fear. It would be needlessly cruel to leave one horse alone, and Alister had clearly gone on foot. He would too. He picked up his staff, wrapped himself in his cloak and then, on a impulse, slipped his prayer book from the breast of his habit. He kissed the cover and prayed that the Deryni heritage of his father's kin would aid him now. Cautiously he extended his senses (dice role 5+5 verification code 21ptcOrqkb) and felt a presence slipping through the forest just beyond the church yard. He must have woken just as she left. Kissing the book again he replaced it, crossed himself and walked rapidly out through the church porch. Both horses were showing the whites of their eyes and sweating with fear. For all his anxiety Columcil could not leave them like this ((I rolled 3d6 as Columcil is a beast-handler 4+3+6 verification 45fk3z177p)) and placing a hand on each animal he reached into their minds soothing their fear. Then, half -ashamed of his time-wasting, he strode out into the storm.
2
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on Today at 03:32:55 pm »
Evie, Is Alister still dressed as a monk? Does he/she have the hood up or down? Or is he/she in normal cloths?
3
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on Today at 03:29:03 pm »
have fun with it
4
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on Today at 03:13:37 pm »
Aliset saw two familiar figures approaching in the distance, along with one other man less familiar to her, but she recognized him nonetheless. She had sensed him nearby before, albeit not like this, with waves of pain and increasing shock rolling off him.  She felt conflicted at the sight. She was certain this man meant her no good will--indeed had most likely been sent to cause her harm, if not death. Yet despite that, something within her did not wish him dead.  Not yet, at any rate. Not unless it became truly necessary. If he must die in order to ensure the survival of herself and her friends. Not to mention the survival of Gwynedd as an intact kingdom, without the shadow of civil war growing stronger until it overcame the decades of peace that Kelson's decisive actions against the last Quinnell pretenders had brought to Meara.

Within her mind, she Heard Sir Washburn's warning. Caution!

It's Alister! she Sent back swiftly, using her brother's name on the off chance her fatigue had reduced her ability to focus her thought to his mind alone.  ((Rolled one die instead of two because of the distance and she is also tired--result was a 3, verification 5gd54vslxz.))  From this distance, she could not see his features clearly, and there was no other sign that the Deryni knight had registered her attempt to contact him, so cautious she would be.  She stood her ground, awaiting their arrival.  While she waited, she mentally reviewed the small selections of medicinals she'd acquired at the monastic infirmarium the night before.  Which ones might be most effective at preventing infection and promoting healing? After all, Sir Washburn might wish to bring the prisoner to King Kelson alive. And perhaps just as important, which ones might help keep him sedated and prevent him from using any powers he might bring to bear against them?  Or might one of the spells in her family grimoire be better suited for that purpose?

5
Semi Free-Form Deryni Gaming / Re: Dice rolling
« Last post by revanne on Today at 03:09:50 pm »
I've done a few rolls in advance. Obviously I need to use them in order but one was 5+5 and another was 6+5 - because both die were 5 or 6, can use the throw more than once? Or is that cheating ?  ;D
6
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Laurna on Today at 02:07:27 pm »
The darkness of the road set in. The sun was beyond the hills to the west and the clouds, black with moisture, filled the sky over head. Another lightning flashed, more distant this time, with the thunder reverberating through the forest. It was going to rain. Possibly even before they got back to the church yard. Five paces before Wash, Master Darcy lead his captive. The captiveís shoulders sagged and his feet drug slowly forward.  The man was hurting, but he was not fighting back or trying to escape. Wash lead the manís horse. A cursory glance of the saddle and bags gave nothing away to the riderís identity.
 
((1d6 disadvantage  rolled 3 *failure* Verification Number: rwx63qpnlk))

Washburn cast forward to try to discern what he could of their prisoner. All that echoed back in his mind was a shadow, a shield unlike anything Wash had encountered before. He wanted very much to read the manís intent. For everything about the man, except for his words, told Wash to use all caution. If he could touch him, he could learn if the man were truly Deryni or not. That, however, was filled with its own risks. If their captive was Deryni and he was the enemy, Wash must be prepared to do battle of the mental kind. Which ultimately could end in the loser being Mind-ripped. If it came to that, to protect Aliset, he would.  He could use the excuse of removing the arrow to get that touch. Soon. Out from under these rain clouds with four walls for shelter. That would be better place for that kind of battle, then this open road.

((1d6 disadvantage  rolled 4 *failure* Verification Number: 3r9l2qkvqd))

As they walked, Wash took a try at focusing on the horse's mind, his hand resting on the animal's neck. It was said his father could call a deer to the very gates of Rhemuth. This was a trick he had yet to learn. If he ever could learn it. His Grace, Lord Dhugal was the master of that magic. All Wash could sense from the animal was that he was away from what was familiar. There had been several suns on his left side ending with suns to his right side. Translating into southerly travel for several days.

(( 2d6  rolled 2 & 5 success Verification Number: 4nv72n3k8z))

Ever wary of the men before him and the woods all around them, they were mid way up the road toward the church when Wash heard the faint sounds of someone ahead in the darkness. He braced himself for an encounter. @@"Caution!"@@ was the single mental word he sent out with Mind Speech on the chance that it was a friend; or a warning if it was a foe.

((sorry it that was 3 actions and not just 2. LOL))
7
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on Today at 12:41:38 pm »
((Ooh, something else has occurred to me!  We have a human villain with some borrowed powers, in the service of a Deryni master. Sort of like the Derry/Alaric relationship, but on the dark side, so to speak.  He is also injured in a way that would cause blood loss, has aggravated that injury by falling on it, and is now being led off somewhere by our heroes at a pace that I suspect is not entirely gentle and considerate of his new injuries.   ;D  Will there be some natural consequence to his health as a result of that?  [I.e, will he lose a hit point?]  Also, can his master sense his weakened state through the link they almost certainly share?))

((Dice roll #1--2 + 2.  Rolled to see if Austin loses another hit point during this trek back towards the church. I assume he already lost one when the arrow went into his shoulder.  Looks like our villain is out of luck this time! One more HP down, 4 left to go, assuming he starts off with the usual 6 we all have.))

Austin stumbled along the trail as he plotted dire consequences for Aliset and the rest of her traveling companions. The diversion helped to keep his mind off the pain in his shoulder and the feel of his own blood soaking into his clothing.  He felt a wave of exhaustion hit now that the earlier adrenaline rush began to wear off, but he fought it. He would not allow this rabble to see any weakness. His master would sense what had happened to him, he felt sure, in general terms if not in specific details. He just had to see his mission through to completion, or at least endure long enough to see the girl's protectors dead, and once his master (or another of his henchmen) caught up with them, deliver her into his keeping. And then his injuries could be looked after properly. He put one foot before the other, his entire focus now on keeping his remaining energies up until he could complete his mission.

((Roll #2--3 +6 to see if his master can sense his weakening energy through their psychic link.  Oops!  Apparently he can, so let's hope he's not too close!))

((Roll#3--Rolled 1d6 to see how far away his master is.  One day's ride per number on the dice roll.  Result was a 3, verification #4zgzsz5p8d.))

In his fortress three days' ride distant, a Deryni mastermind felt a sudden phantom pain in his shoulder, followed by other muffled pains shortly thereafter, and a wave of weakness.  Dampening down the link between himself and his injured minion, he retreated to his study at his earliest opportunity.  Opening a small engraved box upon his desk, he reached within its velvet lined confines to pull out a polished shiral crystal.  Focusing his concentration on it, he whispered "Show me what Austin is seeing."

((Dice roll #4--3 +2.  Verification #n59rnm8cmt))

The shiral remained clouded for some reason.  Were Austin's eyes merely closed, or had he already succumbed to unconsciousness?  Damn it all, he had to find out what was going on! If the de Mariot chit made it to Rhemuth with her tale, the Mearan revolt would be exposed prematurely.
8
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 10:54:13 am »
Hey, Bynw, who does Austin answer to directly? Or is that up to us?  In what I wrote earlier, I was assuming he reports directly to whoever is pulling the strings behind Oswald's power grab, but I don't know if you have a particular as-yet-unintroduced shadowy figure in mind for that, or if we can just expand on that as we see fit.
9
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on Today at 09:40:06 am »
Oops, my bad.  It should be the church they just came from.  I don't know why I turned it into a monastery; maybe a slip of the brain due to the monk's habits they were wearing. 

I'll edit it back to the appropriate church. 

On second thought, I changed it to "back with us."  There could be issues with them showing up without their habits and dragging a wounded prisoner.  This still could happen, but I thought leaving other options open was the better way to go.
10
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 09:01:01 am »
Of course, you're welcome to fly into a rage-fueled attack on Aliset's behalf anytime. It's just not going to give you any special advantage to do so until you're nearly on death's doorstep.   ;)
Pages: [1] 2 3 ... 10