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1
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 02:26:11 pm »
Thanks Laurna, an eight man skiff will do nicely.
2
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Bynw on Today at 02:03:32 pm »
“We call it Blue Fyre,” he answers Washburn anyway as he continues to work. “Something we came up with just within the last 30 years or so. It took centuries of research. Going over ancient documents scattered across the Eleven Kingdoms and into Byzantyun and beyond. But it was worth it in the end. I follow in the footsteps of my forefathers, just as others do."

He pauses sets down the mortar.

“Merasha and other drugs like it, take away a Deryni’s power.  Turns him into a human for a time. Hours, days, even longer if the drugs are constantly given. Useful by the ancient healers to heal certain ailments and of course to prevent our kind from using their powers against others as the need arises.”

The Scholar faces Washburn, and weaves his tale. “Blue Fyre on the other hand. It enhances and expands a Deryni’s senses and power. The power blossoms and you can See everything and do anything. It is hard to describe it really. The words just don’t exist. If the Humans knew that such a substance existed they would hunt us all down.”

“I have tasted it myself a few years ago. I was contracted to hunt a very dangerous Deryni in Torenth and needed the power it granted to me. I know how to make it, part of my order’s training. And as a young boy I saw it used, in fact the first time it was ever used.”  He looks off into the distance, not focusing his eyes on anything as his mind recalls the memory.

“Grand Duke Teymuraz’s army was invading Gwynedd in a bid to take back the throne from the accursed Haldane's. They met with strong resistance in the Duchy of Corwyn. The battle was horrific on both sides. Men dying everywhere no matter which master they served. It was a bloody and costly battle. But then he came, the Deryni Duke of Corwyn, puppet of the Haldane, your father Alaric Morgan himself. He challenged Teymuraz to a duel arcane to end the fighting. I was not privy to the terms of the duel itself. I was young, just past my age of majority, in the company of others, nor more than 15 or 16 at the time. We were too far away watching the battle to hear the terms of the duel. But we saw the Wards spring up in the field. And we knew it was time. What I didn’t know then, was that Teymuraz’s youngest son had been secretly dosed with Blue Fyre. My order knew what it could potentially do, but there was no way to find out without testing it. So the tested it on him, without his, or his father’s knowledge or permission. And the Wards faded, and the victor was Morgan and not Teymuraz. His son used his fury with the Blue Fyre running through his mind and veins. And Morgan’s victory was short lived as Teymuraz’s son took out his vengeance against the Duke of Corwyn. In a powerful blast of magic, well beyond his years and skill. No one has ever suspected him because it would be beyond the abilities of a 12 year old child, even a Deryni one.”

He finished his tale and took a drink of wine from one of the wineskins, to quench his thirst and moisten his lips from his long tale. “From that point on we knew that it worked. Unfortunately we later discovered the dangers of using it. Pain, sometimes madness, and the craving for more of it unlike anything else. So we use it very sparingly when we have great need of it.”

Without any sort of preamble, he pours the blue syrup from the mortar into a wineskin and caps it with the red top. And then gives it a good shake to mix the Blue Fyre with the wine.

“Eat your food now. We have a lot to do today.”
3
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on Today at 01:46:22 pm »
What is scary is the motivations that bring characters to life. Like last night, I had no idea what to write and then with a little motivations like a live burlesque show and friends sharing sound scapes of rain in a storm on the seas. And Oops there you go. The words come unbidden without stopping.
4
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Laurna on Today at 01:41:35 pm »
The rain was heavy, dampening the sails. Water ran down the canvas in a constant waterfall; sheets of rain splattering against the wooden deck. The wind was high and the captain was ordering the sails to be lowered before the tension drove the little vessel nose down into the sea. The squall had come up fast, it sometimes did that on the Southern Sea. They were half way between Orsalis and Coroth, neither shore closer than the other, and if they didn’t get that sail down, they would be driven all the way to Furstanan and on to the rocks that guarded the head of the twin River deltas.

The gaff-rig vessel was a two master. Multiple stanchions held the masts on all sides, ropes and halyards held the boom, the gaff and the sails taught. The Mizzen sail had come down with nary a fuss. The small crew of eight, with hands slick with rain, caught the lowering luff of the sail and then the gaff head pole came down with ease; lashing the canvas up in rolls between boom and gaff, all was away quickly and secured to the deck.

The squall continued on. The chop of the seas grew higher and the little vessel began to swing violently to and fro.

Squire Washburn loved the sea. He was fifteen, taller than the rest of the crew by inches, raised in Coroth where the sea was your love. He had crewed a time or two with Captain Robert Kerby, mostly to learn, always for enjoyment. This little boat, The Dolphinia, was made strictly for running messages across the channel to the isle of Orsal and back. It was a tiny skiff compared to the majesty of the  Raffaela. It didn’t leave harbor all the much and didn’t have a crew of its own. Just who ever was available to skipper it when it was needed. And this time Captain Kerby was on shore and volunteered for the day task. Washburn had happily volunteered too. The messages they had brought to the Hort of Orsal had not been answered until late in the day. When they left the docks of Orsalis, they could see the dark clouds far to the west. But they were sure the three hour run would get them home before it over took them. This time Kerby had misjudged.

“Get that mainsail down, before it sinks us!” howled the captain in the fierce wind. He and another man were doing all that they could just to hold the tiller and the rudder as the chop wanted to spin the boat around. Halyards where loosened, men held the tailings, barely, in their hands against the pulleys. The head gaff, a long beam longer than the mast was tall, had to be lowered on all ends as one, or a tangle of ropes would commence. And indeed even as the men were ordered to release the peak halyard, the rope jumped off its track.  The low end of the gaff came crashing down the upper end dropped half, then snarled up, mid-way and would come down no further. The canvas, now a billowing dangerous luff, viciously slapped back and forth threatening to shove an unwary man overboard.

“Cut that damn Halyard!” yelled Kerby. The mast runner was up the mast in short time, his knife in his teeth. Washburn was brace just below him at the base of the mast, feet spread wide on the shifting deck, one hand firm on a rope around the mast and the other holding ropes taught around the free lower edge of the gaff-pole to keep it from twisting away into the stanchions. The other four men were attempting to reef in the sail, which seemed an impossibility in that moment.

The man above sawed at the rope then whistled in warning. The rope cut, the gaff dropped, straight down as best as  Washburn could hold it. Suddenly the ship’s keel cried and the vessel floundered in the seas without the drive to go forward. The man nearest Wash slipped on the slick canvass now puddled on the deck, With a skull breaking fall he hit the side rail and teetered there, near overboard. Wash leaped at the man, grabbed an arm, the deck swayed the man’s feet slipped further and he tumbled to the water’s edge. Everything wet, Washburn leaning hard over the rail to hold the man up. Then suddenly his feet slipped too. Then both men were in the sea.  With a gulp of sea water the Washburn and the seaman he still held slipped under the waves.

A calm of body and mind filled the Corwyn squire in that moment.  What he saw then was nothing short of the Sea Goddess of ancient times. A great golden shell opened before his eyes. Within it a lady, as stunningly beautiful as ever he did see, she rose up and moved in a graceful dance.  A glistening white pearl she held up in both hands, teasing him in a seductive way. Indeed he smiled as she smiled.  She tossed the pearl in the air and he kicked upward up to catch it. With his free hand raised high, he felt other hands grabbing his. He and the man he still held were pulled up on the loving deck of the Dolphinia. Racking with  coughs and gulping several breaths his chest ached, but his mind could not help but replayed the sumptuous beauty of the goddess that had saved him.

With a cough matching his dreams, Washburn awoke to the new morning. Strangely, he felt free, even though the tension proved his hands still tied. The visitations of the goddess in his youth and the saint in his dreams this night, he knew to be nothing more than his imagination. But strange how the mind plays when all hope seems lost. Because hope is eternal, just waiting to be grasped. Once you have caught it, you must hold it tight to your heart. Washburn had always been a man to see the good in the world. After a dunking in the sea and saving of the man he never let go of, he knew he could do anything if he believed in it enough.

Stretching limbs out as best he could, the Lendour knight sat up straight and arched his back,  face up to the sky. Then he settled in a sitting position, his tied ankles crossing, his knees out. The rope was taught around his boots. But though he hoped his captor would not  notice it, he felt the rope stretching and loosening just a little with the pull.

The man next to him was watching him on and off. Never stopping the stirring and crushing of a substance that was blue.

“I don’t think I dare to ask what that is,” Washburn said with a deep breath.  He looked at all the things his captor had brought out. “You seem to know much about herbs and drugs. Though you have changed out of your robes, I suspect you truly are a learned man. Certainly there are better, more honest ways to ply what you know?”
5
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on Today at 01:02:19 pm »

As a writer, the author of your story. You control every aspect. The environment, the major characters, the minor characters. You control evertying that happens both good and bad within the story by a stroke of the pen.

ROFL!  You clearly haven't met my characters! I would nearly rather roll dice for outcomes than try to force that fractious lot into doing anything they don't want to do....   ;D

* Evie wanders off, still giggling....

You have far more control over them than a game does. LOL
Yes and even in a game they take on a life of their own sometimes.
Scary
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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on Today at 12:49:27 pm »

As a writer, the author of your story. You control every aspect. The environment, the major characters, the minor characters. You control evertying that happens both good and bad within the story by a stroke of the pen.

ROFL!  You clearly haven't met my characters! I would nearly rather roll dice for outcomes than try to force that fractious lot into doing anything they don't want to do....   ;D

* Evie wanders off, still giggling....
7
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on Today at 12:16:02 pm »
Dice Frustration 101

In the world of Face-2-Face gaming. Where all of us would be sitting around a table playing instead of using the internet and a message board. And there we have our own physical dice.

I've known players to be very picky when it comes to their dice. They don't like other players touching their dice. And I've seen them throw away because another person touched one or if it has been rolling badly for a while.

And at roughly 75 cents per die, it can get expensive.
8
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by DesertRose on Today at 11:16:36 am »
I didn't get the dice to start with but they certainly make it more interesting and a challenge as a writer. That doesn't mean that I don't curse them from time to time.
You are not alone in cursing dice. Every player in every Role Playing Game has cursed dice at one time or another. Even the Game Masters do that as well. The dice sometimes are not our friends at all and they make all of our character's plans and dreams crumble to dust in a single toss.

And the award for Gaming Understatement Of The Year (Possibly Of All Time) goes to . . .

BYNW!  :P ;)

I have certainly said a few words in frank Anglo-Saxon, shall we say (and at least a few times in Spanish, in Kagi's Shadowrun game in which I played a Spanish-speaking shaman character), when dice rolls did not go my way.  :D
9
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on Today at 10:02:13 am »
I didn't get the dice to start with but they certainly make it more interesting and a challenge as a writer. That doesn't mean that I don't curse them from time to time.


You are not alone in cursing dice. Every player in every Role Playing Game has cursed dice at one time or another. Even the Game Masters do that as well. The dice sometimes are not our friends at all and they make all of our character's plans and dreams crumble to dust in a single toss.

As a writer, the author of your story. You control every aspect. The environment, the major characters, the minor characters. You control evertying that happens both good and bad within the story by a stroke of the pen.

With a Role playing Game. The player controls their character and how that character would react to a given situtation. Where the Game Master generally controls the environment, the minor characters and the events that take place. I like to give some of that creative control back to the players where they have a say in some of what happens and you guys are doing a great job at it.

The dice are there to control those random events. Generally anything where there are consequences for failure on behalf of the major characters and minor characters alike. And especially for the PLAYER CHARACTERS. And there are only 4 of them.

In the story of a Role Playing Game, the outcome is not certain. In a traditional story, the author/writer knows that the outcome is certain because they are going to write it. Within a game world. The bad guys can win, the player characters can die. And the kingdom can be overthrone. And many times this happens because the dice just dont give the results we want.

But of course that is why the Hero's the Player Characters and some other major characters. All have Hero Points available to them. The Grand Duke does, but his are limited. If they are used, they are used for this story arc and he gets no more in this story line. Where the Player Characters (PCs) can continue to earn them. Since they are a cut above the rest, they are the heros. But they can still loose.

The challenge is part of the action and enjoyment of an RPG. Overcoming those challenges. Getting the dice rolls that make it a WIN. Spending those Hero Points to help get those wins. In the end , it becomes an epic story of its own. One that is told again and again for years and generations to come.
10
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 08:09:24 am »
I didn't get the dice to start with but they certainly make it more interesting and a challenge as a writer. That doesn't mean that I don't curse them from time to time.
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Re: Out of Character (OOC) Thread by revanne
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Re: Ghosts of the Past by Bynw
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Re: Out of Character (OOC) Thread by Laurna
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Re: Ghosts of the Past by Laurna
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Re: Out of Character (OOC) Thread by Bynw
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Re: Out of Character (OOC) Thread by Evie
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Re: Out of Character (OOC) Thread by Bynw
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Re: Out of Character (OOC) Thread by DesertRose
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