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1
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by judywward on Today at 10:52:55 am »
Did it HAVE to be spiders? Ick!!! Great writing, though.
2
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on Today at 10:50:29 am »
HeHehe.  The fear Ward is Feyds. the Derbyshire Spiders are mine. I was thinking of the Hobit when all the dwarves get caught in the forest of spiders and every one but Bilbo gets cocooned.
Gives me the shivers.  Don't put any blame on the four that didn't pass that roll. I would not have passed it either. **Shiver again**
3
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by DerynifanK on Today at 10:40:13 am »
Actually  spiders are good insects. They catch and eat the bad ones. Hiwever, wouldn't want to get caught in a Web or encounter  oNE of Feyd's monsters. Scary
4
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on Today at 10:33:30 am »
I'm with Jeb - I hate spiders!

The spider-ward was a brilliant idea!  I shudder to think what happens next.
5
Site Support / Re: Discord Trial
« Last post by Bynw on Today at 09:22:46 am »
It's so easy that Derynifank can do it. So can YOU!
6
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 04:04:08 am »
Fantastic story telling again Laurna. I especially loved the Derbyshire spiders, glad they weren't out on Friday. Luckily even when we are out walking on short winter days we always make sure we are safely in the pub by nightfall and a good half-pint of Guinness or local ale is powerful magic against the powers of darkness.
7
Site Support / Re: Discord Trial
« Last post by DerynifanK on August 18, 2018, 07:11:07 pm »
Would be glad to try it but not very tech savvy. You remember me, I'm the one who needs step by step directions
8
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Laurna on August 18, 2018, 04:17:59 pm »
Eleven men stood shoulder to shoulder on the outcropping of rock which had long ago supported the bridge to the south transept.  The climb had been easy for most, Remy and Egon going up first; the captain and John taking both ladders last, equally going slow to lift their sore knees up each rundel. When Captain Stev reached the rock ledge, he noted not one of the group ventured close to the ruins wall. The South Transept was the only opening on this side of the ruins.  Even so, there were numerous scattered stones that needed to be traversed to climb through the opening. The light from the flame of their torches did not seem to penetrate the blackness that oozed out of the empty space.

“Why is the moon not up yet,” mumble Wiley.

“Won’t be up until round midnight,” Matt said with a clap to his friend’s shoulders. “And I ain’t waiting around here that long.” Determined Matt and Wiley nodded to each other in silent agreement. They hefted their torches high and took the first steps to wade across the rubble strewn entrance.

“Kind of a creepy feeling wouldn’t you say?” Wiley joked to his friend (2d6 = 5, 5).

“You just thinking of the troubadour’s stories, that one about the spiders of Derbyshire,” Matt teased with a laugh (2d6 = 5, 6). “Come on, we’ve climbed through these ruins as kids many a year ago.”

“In the daylight,” Wiley remarked.

The guard Egan moved out with the two friends, “Wait for me to come with you, I have my sword, just in case you stumble on a rats nest-- ah-- or a spiders,” he added nervously as he entered the ruins (2d6 = 5, 4). He concentrated on what was ahead and was relieved the anxiousness left him as he joined Matt and Wiley.

The guard Hamish quoted an old king as he hurried after Egan, “Once more unto the breach, dear friends, once more; Or close the wall up with our Gwynedd dead.” Raising his torch high in one hand and hefting his sword up in the other, he conquered the breech(2d6 = 4, 6). Then not willing to claim he felt any uneasiness,  he turned to taunt his fellow guardsman, “Andrew! Come man, what is your hold up?”

Andrew never liked night watch, he was always a man of the rising sun. “This place speaks ill to me with evil intent, I should be sleeping for the march South at first light. Remind me again why I volunteered for this?”

“Didn’t you say, you wanted to be a hero.” Hamish goaded.

Andrew smirked. “No, I believe you said you wanted to be the hero.” Andrew squared his shoulders. “I am here because a man needs our help, matters not to me, he be the duke’s brother. He needs help. I intend…” Andrew stepped over a stone finding himself in the middle of the archway(2d6 = 1,1) . A bolt of cold evil zapped through his feet and up his spine. Several screams echoed from the dark space ahead of him, they weren’t his. He pushed his torch out waving it left to right. Before him four men struggled in cocoons of webbing.  Their bodies being turned round and round by great hind legs of giant spiders, the men’s screams going muffled and quiet as the last spider’s webbing encased them fully. Done with the four, the spiders turned their beady red eyes upon the Droghera guard.  This time the scream “No!” was Andrew’s as a spider attacked him and he was pushed down against the broken stone to be wrapped up too.

Men from all sides came toward Andrew, none understanding what had seized the guard and taken him down. Hamish on one side and Remy jumped through the archway (2d6= 2,5) to support the other side, both hefted Andrew off the ground. But they could not hold him. “Let me go, let me go! Tis evil, tis not but evil here!” Before anyone could stop him, Andrew bolted back toward the ladder. The captain reached out a restraining hand to stop his guardsman. Andrew’s fist went wild, all he saw were spiders at his back. His fist hit the captain square in Stev’s good eye (Captain 2d6 = 3,3 ) blinding Stev with all but shooting stars that filed his vision.  Andrew scurried down the rungs of the ladder and was gone.

Wiley, Matt, Egan and Hamish thought they understood what had happened. But none of them was willing to step back through the archway to stop Andrew. The four remaining men at the outer wall: Uncle John, Cletus, Roy and Jeb, assisted the captain to sit against the nearest stone. “Damn! I really can’t see much.” Stev moaned. “I can’t go on just now, give me a minute or two. You men go in find a way to save Sir Washburn. You must find a way!”

“We will do that, Captain,” Uncle John said. He took one last look over his shoulder to see that three torches stood back near the road, his boys were safe, and that one more torch was waiving its way through the reeds to get back there too. John then turned back and took Cletus by the arm. The two bravely entered the south transept archway ( 2d6 +6, 4 and 2d6 = 1,5 respectively) they shivered, but they closed their eyes and breathed heavily allowing them to reach the inner first room.

Roy and Jeb held back, each hesitating, each heartbeat building fear, wondering what Andrew had seen. Guards don’t normally clobber their captain.  The black smith with his sword and the church deacon with his candlestick took tentative steps forward (Roy  2d6 = 4, 3) (Jeb 2d6 = 3, 3). What ever covered the transept it was like walking into a thick series of webs. It stuck to them and slowed their steps. Sets of Four red eyes set in hairy black bodies on eight spindly legs crawled down from the archway above them.  Roy’s sword swung at the creature over his head. It lunged at him and entangled his feet as he fell backwards. He slashed the cobwebs, cut himself loose, and he stabbed at the beast who made another lunge. He caught the beast in an eye, yet more spiders came on.  This was Roy’s second injury, it was enough for him. As he freed himself and scrambled away he yelled, “I’m done!” and he charged away, to disappeared down the ladder, too.

Jeb hated spiders! He was always having to sweep them out of the church bell tower. These spiders here who turned on him were the largest he had ever seen, near as large as a man. Only nightmares could make them so big.  Fear filled instinct took over his actions. He lit his candlestick with a wave of his hand: something his grandma had taught him to do long ago.  He raised the flame to the cob-webbing, starting it burning freeing himself of this entrapment. A desperate plunge of the candlestick into his tormentor's evil eyes, and he was able to pulled away. Jeb nearly too ran to the ladders but he saw the captain sitting there, blind and unprotected.  As yet Jeb had no injury, he had made it through the causeway unharmed (had rolled 1d6=6  and 1d6 =6). Knowing he couldn’t tolerate what ever it was that lay upon the transect and he could not leave the Captain alone, thus, Jeb took up guard duty before Stev, keeping his candlestick between them and whatever evil lay there.   

((Congratulations to Wiley, Matt, Remy, Hamish, Cletus, John, and Egan for making it through Feyd’s first Ward, the Spider Ward. The seven men will continue on.  Please make three new rolls.  2d6 (this one will not lose you hit points if you don’t succeed- unless you roll 1,1,(don’t roll 1,1) Then roll 2d6 (failure on this roll has consequences). Whether the last was a Fail or a Success, please continue to roll 1d6. Please PM me your results with your character’s name. Thank you, I am enjoying what you all roll and adapting those rolls to the story. (Just know, I am following plans given to me by Feyd, so yes they are tough.) So that is: !roll 2d6    !roll 2d6    !roll 1d6.))
9
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on August 18, 2018, 12:11:09 pm »
Me being curious I looked up Berbyshire Peak ddistrict, fount this site
https://www.google.com/maps/uv?hl=en&pb=!1s0x487a2ddb7e5f4bfb:0x79a099aa0b1382ea!2m22!2m2!1i80!2i80!3m1!2i20!16m16!1b1!2m2!1m1!1e1!2m2!1m1!1e3!2m2!1m1!1e5!2m2!1m1!1e4!2m2!1m1!1e6!3m1!7e115!4shttps://lh5.googleusercontent.com/p/AF1QipM5_cGvxqQmNLEMML6-v3YAFEE-BiEM5loOoY9d%3Dw300-h200-k-no!5sDerbyshire+Peak+District+-+Google+Search&imagekey=!1e10!2sAF1QipM5_cGvxqQmNLEMML6-v3YAFEE-BiEM5loOoY9d&sa=X&ved=2ahUKEwjj9uzchffcAhVFlVQKHe5zCE0QoiowEHoECAgQCQ

And there I viewed the rugged beauty of the the country side. The area of beautiful and yes I can see Drogh using one or two of the caves and cliff sides to while away the daylight in. Somewhere in the midst of all those photos, there is even a ruins and there is a lake with reeds all around it. Put the ruins on a knoll in the center of the lake and there you have the Michaeline Abbey. (the images are copyright so I can not share them here.)
Thanks Revanne. Some day I have to come visit.
10
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on August 18, 2018, 10:31:24 am »
Very nice photos, and glad the pub food was good.

Don’t go out at night though, just in case Drogh goes hunting. 😉
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Re: Out of Character (OOC) Thread by judywward
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Re: Out of Character (OOC) Thread by Laurna
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Re: Out of Character (OOC) Thread by DerynifanK
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Re: Out of Character (OOC) Thread by Jerusha
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Re: Discord Trial by Bynw
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Re: Out of Character (OOC) Thread by revanne
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Re: Discord Trial by DerynifanK
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Re: Ghosts of the Past by Laurna
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Re: Out of Character (OOC) Thread by Laurna
[August 18, 2018, 12:11:09 pm]


Re: Out of Character (OOC) Thread by Jerusha
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