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Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by revanne on Today at 06:28:44 am »
Given that anger is one of Columcil's Traits do I get an advantage for that.?  He is already feeling very protective towards Aliset.

Also is the monastery they are taking Austin in Culdi or the church where Aliset and Columcil are taking refuge?
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on Today at 05:57:28 am »
I never thought to roll the dice to see if Austin survived the fall from the horse.  Probably because I thought is was somewhat controlled versus "how did that happen?"  If he had died, it would not have been much of a scene.  No, wait.  Washburn could have done a death reading, and what would Darcy have thought about that!
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on December 17, 2017, 08:47:44 pm »
((LOL!  I had just rolled for Austin to see if he'd make a safe landing falling off that horse, but you got your scene in there first, so I guess I'll use that roll for this scene. I just have to figure out first how I'm going to apply it.  Dice roll 5 + 4, verification# 6n9f1jl3pm.  Yeah, I suspect he really wants to go to that monastery after all!))

Austin had to work to control his smirk. So, they were taking him directly to the de Mariot lass, were they? That would make his job all the more easy. 

Making only a token resistance, he allowed himself to be escorted back to the monastery.  The wound in his shoulder, that was truly annoying, but he'd had worse injuries before. He'd see the two men who'd accosted him pay dearly for that. But first things first.

Oswald had cautioned him not to kill Aliset de Mariot unless it couldn't be avoided. He wanted her alive. Austin was fine with those terms. But he hadn't said anything about unharmed.  Or untouched, for that matter.  Or unscarred. Or even conscious. 

Austin amused himself with imagining several interesting scenarios featuring his runaway prey as he stumbled through the wet countryside towards the dry warmth of the nearby monastic haven.
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Jerusha on December 17, 2017, 08:17:55 pm »
Austin MacInnis cursed as he and his saddle slipped sideways.  Panicked, his horse attempted to skitter away and Austin kicked himself free from the stirrups when pain slashed at his shoulder.  Damn! He hit the ground hard and tried to roll to his feet but the pain of rolling over on his wounded shoulder stopped him.

“Don’t kill him! I want to know who he is and what he knows,” Austin heard the taller man shout.

“I’ll see you in hell first,” Austin thought grimly.  He attempted to roll in the other direction but was stopped by the point of a sword placed none too gently at his throat.

“I would be a bit careful of your next move if I was you.”  The fair-haired man above stood far enough away that a lunge on Austin’s part would not connect with either leg, and the slightest pressure on the sword would put it neatly through his throat.  The taller man in black had another arrow knocked and ready to fire.  It was time to turn this situation around.

“You have injured me for no reason!  I demand to be taken to the nearest authority to state my case! You will pay dearly for this!”

“We could remove your arrow and leave him to die,” the smaller man said. 

The other man thought for a few uncomfortable moments.  “We’ll take him to the monastery.  I will know who he is and what his purpose is here.”

Austin smiled inwardly.  This had taken a better turn than he had hoped for.
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on December 17, 2017, 07:50:40 pm »
LOL, I think the entire point of a Critical Fumble table is that things happen that you don't want to have happen!  But that said, this looks like a list that really only works under combat situations and the like. For instance, when I rolled the double 1 rolls, I was just trying to shapeshift back into my assumed form after briefly showing my true identity to someone. There really wouldn't be any way to realistically incorporate any (or at least most) of these consequences into the story in a way that would make sense. Me failing to shift back into my disguised form is hardly likely to make my ally in that scene (Columcil) drop any object, or cause him harm in some way, and there wasn't any opponent or enemy around during that scene. So using a Critical Fumble table only makes sense if the circumstances of the scene are such that the sort of mishaps on the list can actually happen. I prefer the idea of using an "all ones" roll as meaning you somehow failed badly in what you tried to do, but write the scene to reflect that failure in such a way that it makes sense for that particular situation you were rolling for.

Had a busy weekend, so I'll have to take a look at the game thread to see what I've missed. But I don't mind writing from Austin's POV if needed.
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on December 17, 2017, 12:39:52 pm »
Oh Nooooo!   To the critical list above. LOL Lots in there that we DO NOT Want to happen.

I think we need someone to play Austin for his next two moves (recovery from the fall and attack/ or recovery and run). Bynw or Evie  or even Jerusha. Who wants to play Austin? I certainly do not.

Oh and sorry, I will miss chat today.  I am off to a Christmas Tea and will be back late this evening.  Every one have a good chat and please tell KK Happy Yuletide for me.  Thanks.
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on December 17, 2017, 09:51:58 am »
Well since Evie brought it up. I did find this Critical fumble table in one of the other Tiny 6 rule books.

Critical Fumble Table
If you ever roll all “1s” on your Test, roll 3d6 and consult the below table:
3: You accidentally harm yourself. Take 1 damage.
4: You drop whatever you are holding due to the pain.
5: You stumble and fall. You must spend an action to stand back up.
6: You accidentally break or ruin a tool you are using or carrying.
7: You accidentally cause a random ally to drop something they’re carrying.
8: You accidentally offend someone you shouldn’t have.
9: You make a mistake and forget your next step in the plan.
10: You’re off balance. The next time you Test, you have disadvantage.
11: You unintentionally mislead someone. Give an NPC or player bad info.
12: You accidentally break a minor law you were unaware of.
13: The equipment was faulty and causes a glitch that causes a random detour.
14: You accidentally misplace 1d6 Gold Coins.
15: You find something that belongs to someone else.
16: You accidentally harm an ally. Deal them 1 damage.
17: The next person you kill wasn’t who you thought they were.
18: You deal yourself 2 damage on accident.
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Bynw on December 15, 2017, 04:17:34 pm »
(( Hero Points are similar in nature to Force Points from the Star Wars RPG. And the concept crops up in a lot of other RPGs too. It's always nice to have something to give the Hero's an edge. Right now everyone has just the ONE. When it is gone it's gone. Yes you can get more. And I will give them out. ))
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on December 15, 2017, 04:00:04 pm »
((I am guessing the Hero Point is a one time use sort of thing, and we only get more Hero points at certain intervals, or have to earn them through game play or something, similarly to how Force Points work in the Star Wars RPG?

[As I recall, one way in Star Wars that you can earn a Force point back is if you manage to use one up during a dramatically appropriate moment.  So, for instance, Luke using one to determine whether to break left or right when evading enemy fire wouldn't earn him a point back, but using it to help tilt the outcome in his favor when making that critical shot necessary to destroy the Death Star would.  But there were other ways to earn them during the game, you might just have to wait longer to get it back if you wasted it on something less heroic.] ))
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Bynw on December 15, 2017, 03:49:52 pm »
(( I am going to give everyone (all four of the PC's - the bad guy doesn't get one) what is going to be called a Hero Point. The player can spend this Hero point in any of the following ways:
  • You gain 1 additional die to Initiative Tests.
  • Gain 1 Hit Point, but you must be injured before using it this way.
  • You succeed on any Test with a roll of 4 or greater. Or if the success is already at that level it succeeds at the next lower pip.

Everyone has 1 (one) Hero Point. ))

(( this post had been edited ))
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