Recent Posts

Pages: [1] 2 3 ... 10
1
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Laurna on Today at 12:39:52 pm »
Oh Nooooo!   To the critical list above. LOL Lots in there that we DO NOT Want to happen.

I think we need someone to play Austin for his next two moves (recovery from the fall and attack/ or recovery and run). Bynw or Evie  or even Jerusha. Who wants to play Austin? I certainly do not.

Oh and sorry, I will miss chat today.  I am off to a Christmas Tea and will be back late this evening.  Every one have a good chat and please tell KK Happy Yuletide for me.  Thanks.
2
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Bynw on Today at 09:51:58 am »
Well since Evie brought it up. I did find this Critical fumble table in one of the other Tiny 6 rule books.


Critical Fumble Table
If you ever roll all “1s” on your Test, roll 3d6 and consult the below table:
3: You accidentally harm yourself. Take 1 damage.
4: You drop whatever you are holding due to the pain.
5: You stumble and fall. You must spend an action to stand back up.
6: You accidentally break or ruin a tool you are using or carrying.
7: You accidentally cause a random ally to drop something they’re carrying.
8: You accidentally offend someone you shouldn’t have.
9: You make a mistake and forget your next step in the plan.
10: You’re off balance. The next time you Test, you have disadvantage.
11: You unintentionally mislead someone. Give an NPC or player bad info.
12: You accidentally break a minor law you were unaware of.
13: The equipment was faulty and causes a glitch that causes a random detour.
14: You accidentally misplace 1d6 Gold Coins.
15: You find something that belongs to someone else.
16: You accidentally harm an ally. Deal them 1 damage.
17: The next person you kill wasn’t who you thought they were.
18: You deal yourself 2 damage on accident.
3
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Bynw on December 15, 2017, 04:17:34 pm »
(( Hero Points are similar in nature to Force Points from the Star Wars RPG. And the concept crops up in a lot of other RPGs too. It's always nice to have something to give the Hero's an edge. Right now everyone has just the ONE. When it is gone it's gone. Yes you can get more. And I will give them out. ))
4
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on December 15, 2017, 04:00:04 pm »
((I am guessing the Hero Point is a one time use sort of thing, and we only get more Hero points at certain intervals, or have to earn them through game play or something, similarly to how Force Points work in the Star Wars RPG?

[As I recall, one way in Star Wars that you can earn a Force point back is if you manage to use one up during a dramatically appropriate moment.  So, for instance, Luke using one to determine whether to break left or right when evading enemy fire wouldn't earn him a point back, but using it to help tilt the outcome in his favor when making that critical shot necessary to destroy the Death Star would.  But there were other ways to earn them during the game, you might just have to wait longer to get it back if you wasted it on something less heroic.] ))
5
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Bynw on December 15, 2017, 03:49:52 pm »
(( I am going to give everyone (all four of the PC's - the bad guy doesn't get one) what is going to be called a Hero Point. The player can spend this Hero point in any of the following ways:
  • You gain 1 additional die to Initiative Tests.
  • Gain 1 Hit Point, but you must be injured before using it this way.
  • You succeed on any Test with a roll of 4 or greater. Or if the success is already at that level it succeeds at the next lower pip.

Everyone has 1 (one) Hero Point. ))

(( this post had been edited ))
6
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on December 15, 2017, 03:46:16 pm »
Aliset, muttering darkly to herself: "Are we really caring what Austin wants?"  But she might have a somewhat biased view of things....   ;D
7
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Jerusha on December 15, 2017, 03:08:25 pm »
I'm thinking at least a mile.  Washburn had them walk through the stream for about a mile, so it's about a mile back to the main road and then a little farther beyond that junction.  Aliset and the good Father may actually meet them partway along the path, if Darcy and Sir Washburn are dragging their injured captive back with them.  I suspect Austin has not wanted to actually get himself killed.  But I could be wrong on that.  And Sir Washburn may have other thoughts.
8
Semi Free-Form Deryni Gaming / Re: Out of Character (OOC) Thread
« Last post by Evie on December 15, 2017, 02:43:49 pm »
Jerusha and/or Laurna, about how far out from the church do you envision Darcy and Wash are? I imagine it's going to be several rounds of combat (and probably post-combat) before Aliset makes it to where they are, since I can't imagine they're just across the road given your previous descriptions of how you got to your present location, but since she seems to be making her headstrong way in that direction, I figure it might be helpful to know that. LOL! She's likely to come wandering up soaked to the skin (I'm guessing if there's lighting and thunder close by, rain is starting to fall by now) and completely out of sorts long after your encounter is resolved at this rate. LOL! And God (or at least Anne) only knows if she's managed to wake Columcil or not!   ;D
9
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Laurna on December 15, 2017, 01:54:27 pm »
Lightning struck and thunder cracked through the trees, not too distant. A dagger flew at Darcy, there was no time to Focus it away. Thankful to Saint Camber, the dagger flew wide of its target. Then in an instant, both men before him were moving. This time there was time to Focus. And time to make a good draw. The stranger’s near shoulder was a solid target. Washburn aimed, not to kill, but to incapacitate. He still did not have solid proof that the stranger was more than what he said. The ramifications of killing another without due provocation would be strict punishment in Kelson’s courts. The stranger did attacked first, but if Truth Read, it could be claimed that he was defending himself against their bullying. Gut-instinct told him otherwise, yet they needed proof that he was their stalker.

His arrow flew.
((3D6 Advantage and Focus  roll 5, 3, 3, Verification Number: 5sn7l23gcm))

The arrow’s flight was true, even as the stranger fell from the slipping saddle as Darcy cut the man’s girth. The arrow struck the left shoulder and sent him to the ground.

“Don’t kill him!  I want to know who he is and what he knows!” Wash yelled as he ran forward.
10
Semi Free-Form Deryni Gaming / Re: Ghosts of the Past
« Last post by Evie on December 15, 2017, 01:34:57 pm »
((Perception roll, 1d6 to see if the thunder/bright flash would wake Aliset or not.  Success on 4-6.  Dice roll=4, verfication #7bm2c1dbf2))

Aliset awakened with a start, hearing the echoes of loud thunder as she sat up swiftly. Had she merely dreamed the bright flash illuminating the room when her eyes first flew open? It seemed even darker now, leaving her uncertain how much time had passed since she had dropped off to sleep.  Not nearly enough to replenish her, she felt as she fell back onto her pillow groggily.  She glanced over at Columcil, who rolled over on his pallet. Without reaching out to him mentally, she couldn't be sure if he was asleep or not, but she didn't wish to intrude on his privacy in either case unless it became truly necessary.

She did, however, feel somewhat uneasy without quite knowing why. Perhaps it was simply because her brief glance around the room had informed her that Darcy and Sir Washburn had not yet returned from their explorations.

Perhaps she should trust that gut instinct and reach out further with her senses to see if she could detect their presence nearby. Or perhaps sense the presence of anyone else close by who might pose a threat to her and her companions. 

Centering herself, she focused on extending her senses outwards to see what they might encounter.

((Dice roll 5 on 1d6, since Aliset is still tired from concealing the party during their journey and not getting enough sleep, but evidently not too tired to detect danger.  Verification #5bsbkm1tx7))

Oh, bloody hell!  She could sense Sir Washburn and Darcy, all right, and what was more, she could sense a third person with them. Some dark shadow seemed to emanate from him, though whether that was because he was a threat or due to some strange power he was using--his was a slippery presence, for lack of a better description coming to mind at the moment, and not easily detected--she did not know, but she intended to find out. Rapidly, she raised her hand to her forehead and attempted to use a fatigue-banishing spell.  An expletive she'd heard Alister use when he thought she was out of earshot escaped her lips as the spell failed ((1d6 rolled due to her exhaustion--result 1, verification #78tq3wssgn)).  Evidently she was too tired to manage her own fatigue now! But despite that, she could hardly leave her newfound friends to their fate unassisted.  Forcing herself to rise and gear up swiftly, she woke up Father Columcil as she returned her dagger to its scabbard.

"Father Columcil, wake up!  Wash and Darcy need our assistance!"
Pages: [1] 2 3 ... 10