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Author Topic: Rules Errata  (Read 3765 times)

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Online Bynw

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Re: Rules Errata
« Reply #75 on: July 17, 2018, 11:56:53 am »
What about Haldane powers?

Haldane powers are the same as Deryni powers. Just like any other human who is given Deryni-like powers through a power assumption ritual like what originated with Cinhil

Online Bynw

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Re: Rules Errata
« Reply #76 on: July 22, 2018, 07:43:44 pm »
More on XP

Also for 10 XP you can get an additional Action.

There is a limit though on actions and movement. But I'm not sure yet what they will be. Probably 4 Actions and 50 feet but we will see.

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Re: Rules Errata
« Reply #77 on: July 29, 2018, 01:57:07 pm »

Falling Damage

Since Washburn decided to fly out of the ruins, but fortunately for him he failed. That does bring up the possibility of getting hurt from falling. There is always the "he needs to be hurt for the story line". In that case it would be automatic and the player would get to have fun with it.

Now on the other hand if falling is a random act and we need to determine by the roll of the dice if there is any damage. Use this as a guideline.

  • If a character falls less than 15 feet (roughly less than 5 meters) then there is NO damage unless you want him to have it.
  • If a character falls 15 to 29 feet (roughly 5 to 10 meters) then that character makes a Save Test, failure is 1 HP of damage.
  • If a character falls 30 to 49 feet (roughly 10 to 17 meters) then that character makes 2 Save Tests, failure is 1 HP of damage each failed Test.
  • If a character falls 50 to 74 feet (roughly 17 to 25 meters) then that character makes 3 Save Tests, failure is 1 HP of damage for each failed Test plus 1 HP.
  • If a character falls 75 to 124 feet (roughly 25 to 42 meters) then that character makes 4 Save Tests, failure is 1 HP of damage for each failed Test plus 1 HP.
  • If a character falls 125 to 174 feet (roughly 42 to 58 meters) then that character makes 5 Save Tests, failure is 1 HP of damage for each failed Test plus 2 HPs.
  • If a character falls 175 feet or more (roughly 59 or more meters) then that character makes 6 Save Tests, failure is 1 HP of damage for each failed Test plus 3 HPs.

So follow the Rule of Thumbs. Don't fall.

With a bit of work and simplification to the above. The following are the new rules on falling damage:

  • Falling 20 feet or less the character makes a Save Test or suffers 1 HP of damage
  • Falling 21 to 40 feet the character must make 2 Save Tests or suffer 1 HP of damage for each Test that failed
  • Falling 41 to 80 feet the character must make 3 Save Tests or suffer 1 HP of damage for each Test that failed
  • Falling 81 to 120 feet the character will take 1 HP of damage and must make 4 Save Tests or suffer 1 HP of damage for each Test that failed
  • Falling 121 to 160 feet the character will take 2 HP of damage and must make 5 Save Tests or suffer 1 HP of damage for each Test that failed
  • Falling 160 feet or more the character will take 3 HP of damage and must make 6 Save Tests or suffer 1 HP of damage for each Test that failed

 

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