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Jerusha. Sure can
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Out of Character (OOC) Thread

Started by Bynw, September 01, 2017, 02:22:57 PM

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Jerusha

But when I'm at 0 hit points, I'm unconscious.  Would I still have to take a save test? (I just reread the rule book.)
From ghoulies and ghosties and long-leggity beasties and things that go bump in the night...good Lord deliver us!

 -- Old English Litany

Laurna

Quote from: Revanne
Oh, and housework is only worth doing when you can tell the difference after you have done it.

Any and I mean any house keeping at my house right now would make a huge difference. At some point in the last few days the dogs decided to shred there dog pillow and there is innards fluff every where. I was ignoring it, but I can no longer do so.

Quote from: Jerusha on January 17, 2018, 11:13:03 AM
Bynw, am I reading this correctly?  If you are healed successfully, you must roll 1d6, and if you roll a 6 (which would be my luck) it costs you 6 hit points?
The healer does not take any damage while healing.  Example: If Columcil is Healing Darcy, he rolls a 2d6. If successful, he then rolls a 1d6. The results are the number of hit points he can Heal Darcy for. If Columcil heals himself after a successful 2d6 roll. He rolls a 1d6 he then has to half those results to determine how many points he can heal himself for.  All I can say, is it is a very good thing we do not have Mana(=energy) in this game, (a World of Warcraft way of measuring how much magic you can do.) or we might run out very quickly. The one thing that Deryni are very good at is sharing Mana or energy. so if you run out, someone can give you theirs, or you can take some from unsuspecting humans. 

Quote from:  Jerushawill Washburn be having his head completely shaved?
you couln't forget about that part, could ya.  hehe.  No the man (or rather his author) loves his hair too much to go completely bald. He is going to comb his hair back and hope the spot grows in quickly. :P

May your horses have wings and fly!

Bynw

Quote from: Jerusha on January 17, 2018, 12:06:47 PM
But when I'm at 0 hit points, I'm unconscious.  Would I still have to take a save test? (I just reread the rule book.)

When you are at 0 hit points you are unconscious and dying. You cannot heal yourself if you are a healer at this point. You have to have someone else heal you. At the start of the first combat turn after you reach 0 Hit Points you must make a Standard Test to stabilize yourself. If you succeed, you are back up to 1 HP. If you fail you have one more chance to make a stabilize roll but its at a Disadvantage then. And if you fail the character dies.

Good thing we also have Hero Points. You can use them to get 1 HP if you are at 0 HP no roll needed.
President pro tempore of The Worlds of Katherine Kurtz Fan Club
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Evie

Quote from: Jerusha on January 17, 2018, 11:13:03 AM
Bynw, am I reading this correctly?  If you are healed successfully, you must roll 1d6, and if you roll a 6 (which would be my luck) it costs you 6 hit points?

Oops, I think I see the source of confusion here, since revanne had a similar question earlier and asked me about it off-forum.  Unless I've badly misunderstood both the sourcebook's rules and Bynw's modification, no, it doesn't cost a Healer any HP to Heal someone.  Instead, the new rule is to determine how many HP are restored to the patient.  So if you are rolling 1d6 to see how many HP are restored, they can have up to 6 HP restored (or whatever number will bring the character up to whatever their full HP is, since they can't get HP over that number), but no, rolling a 6 on that die is not going to render the Healer unconscious because it doesn't cost HP, it restores HP. 

Revanne's similar question to me earlier was concerning whether Columcil had enough HP left to Heal Aliset after she Healed Wash, because she took the rules to mean that it cost Columcil 2 HP every time he did a Healing, so Revanne thought Columcil was going to have to wait until the next day to Heal again to avoid rendering himself unconscious.  But while Healing does use energy and might leave one tired after doing a lot of it, like any other magic usage, that's not what the rules are saying.
"In necessariis unitas, in non-necessariis libertas, in utrisque caritas."

--WARNING!!!--
I have a vocabulary in excess of 75,000 words, and I'm not afraid to use it!

DerynifanK

I'M beginning to think  that  "Bymw" is a secret spy for Valerian and is giving you loaded dice as well as more difficulties. I'M wondering where Rory is and why he is not involved in this problem. Also, since Kelric must know about it as he sent Washburn, wouldn't he have at least warned Kelson  that the Mearan  separatists were rearing their ugly heads again? The game is certainly exciting.
"Thanks be to God there are still, as there always have been and always will be, more good men than evil in this world, and their cause will prevail." Brother Cadfael's Penance

Evie

Quote from: DerynifanK on January 17, 2018, 02:12:17 PM
I'M beginning to think  that  "Bymw" is a secret spy for Valerian and is giving you loaded dice as well as more difficulties. I'M wondering where Rory is and why he is not involved in this problem. Also, since Kelric must know about it as he sent Washburn, wouldn't he have at least warned Kelson  that the Mearan  separatists were rearing their ugly heads again? The game is certainly exciting.

Ah, but do Rory and/or Kelric know all of that yet?  Kelric knows about Oswald's takeover of Caer Mariot and that he has killed a knight's family in order to take over their manor, sure, but I don't think any assertion was made that he is aware that Oswald is in league with Mearan separatists.  We know that, but I don't think they've learned that yet. 

My question is, how did Kelric know about Aliset's problem, given that Meara is almost completely across the kingdom from Corwyn?  Word obviously got to him somehow, since he sent Wash to give her safe escort to Rhemuth, but how?  Maybe her brother Alister (who knew Wash at Court, and therefore possibly knew Kelric too) had some suspicions of Oswald, and therefore used some magical means to relay a message for help before he died, or that was triggered upon his death?  Or maybe Kelric's Deryni gift sometimes manifests in visionary dreams, and he had a premonition his friend Alister was dead and the circumstances around it, and that Alister's twin sister was in danger, and so he acted on the basis of that vision?  Or maybe Bynw has figured out some other way that message got to Kelric, but he's not telling us yet?  LOL!
"In necessariis unitas, in non-necessariis libertas, in utrisque caritas."

--WARNING!!!--
I have a vocabulary in excess of 75,000 words, and I'm not afraid to use it!

revanne

Quote from: Laurna on January 16, 2018, 04:16:25 PM

Let me add that Wash sent off a letter to Dhugal, only just that morning, (that was a very very long day), I want to do a little story to see if the courier makes it to Balimar or if he gets way laid. How many days from Culdi to Balimar if  the courier is moving fast.  Would there be a private portal for Dhugal to use, if the letter reaches him. Although the letter may not spark enough concern to inform Kelson, not yet, however, it should have Dhugal looking into the Oswald problem. Maybe we can get Jass involved. ;D

I would think it certain that Dhugal would have a portal in Ballymar. Or maybe the courier would go first to Culdi to see if Duncan Michael is there (assuming we may co-opt him Evie?) -it would be quite reasonable to assume that Duncan Michael would have his own household by now and would very likely be based in CuldI when he wasn't at court. In which case he might take the letter to his father by portal from there to Ballymar.
God is our refuge and strength, a very present help in trouble.
(Psalm 46 v1)

Jerusha

Quote from: Evie on January 17, 2018, 02:04:53 PM
Quote from: Jerusha on January 17, 2018, 11:13:03 AM
Bynw, am I reading this correctly?  If you are healed successfully, you must roll 1d6, and if you roll a 6 (which would be my luck) it costs you 6 hit points?

Oops, I think I see the source of confusion here, since revanne had a similar question earlier and asked me about it off-forum.  Unless I've badly misunderstood both the sourcebook's rules and Bynw's modification, no, it doesn't cost a Healer any HP to Heal someone.  Instead, the new rule is to determine how many HP are restored to the patient.  So if you are rolling 1d6 to see how many HP are restored, they can have up to 6 HP restored (or whatever number will bring the character up to whatever their full HP is, since they can't get HP over that number), but no, rolling a 6 on that die is not going to render the Healer unconscious because it doesn't cost HP, it restores HP. 

Revanne's similar question to me earlier was concerning whether Columcil had enough HP left to Heal Aliset after she Healed Wash, because she took the rules to mean that it cost Columcil 2 HP every time he did a Healing, so Revanne thought Columcil was going to have to wait until the next day to Heal again to avoid rendering himself unconscious.  But while Healing does use energy and might leave one tired after doing a lot of it, like any other magic usage, that's not what the rules are saying.

Evie, I sincerely hope you are correct, but as I read it (and Bynw seemed to confirm), it is the target that rolls the dice to see how many hit points it cost him/her to be healed.  If you only have two hit points left, even if you roll a 6, you can only loose 2 hit points.  (You can never have a negative number of hit points.)

So do not have Columcil heal a parchment cut.  If you are low on hit points, it could be risky.

Bynw, please tell me I'm wrong.  Pretty please.
From ghoulies and ghosties and long-leggity beasties and things that go bump in the night...good Lord deliver us!

 -- Old English Litany

Bynw

Somehow, probably by magical means to some degree, the Duke got that word of Oswald's takeover. And sent his brother to the rescue. Knowing of course that Oswald needs her to be dead (no witness = no crime) or forced into a marriage as she is the rightful heir now to those lands. And with that claim its hard to hold on to them legally.
President pro tempore of The Worlds of Katherine Kurtz Fan Club
IRC Administrator of #Deryni_Destinations
Discord Administrator of The Worlds of Katherine Kurtz Discord
Administrator https://www.rhemuthcastle.com

Laurna

Quote from: revanne on January 17, 2018, 03:17:32 PM


I would think it certain that Dhugal would have a portal in Ballymar. Or maybe the courier would go first to Culdi to see if Duncan Michael is there (assuming we may co-opt him Evie?) -it would be quite reasonable to assume that Duncan Michael would have his own household by now and would very likely be based in CuldI when he wasn't at court. In which case he might take the letter to his father by portal from there to Ballymar.

Let me add that I believe that none of the nobles with any cloat would  have been in Culdi at the time Aliset arrived, or she would have gone directly to them. I want to say that his grace Dhugal is having a summer feast in Ballimar and all the nobles of Cassan are there injoying their Dukes hospitality.
May your horses have wings and fly!

Bynw

Quote from: Jerusha on January 17, 2018, 03:26:48 PM
Quote from: Evie on January 17, 2018, 02:04:53 PM
Quote from: Jerusha on January 17, 2018, 11:13:03 AM
Bynw, am I reading this correctly?  If you are healed successfully, you must roll 1d6, and if you roll a 6 (which would be my luck) it costs you 6 hit points?

Oops, I think I see the source of confusion here, since revanne had a similar question earlier and asked me about it off-forum.  Unless I've badly misunderstood both the sourcebook's rules and Bynw's modification, no, it doesn't cost a Healer any HP to Heal someone.  Instead, the new rule is to determine how many HP are restored to the patient.  So if you are rolling 1d6 to see how many HP are restored, they can have up to 6 HP restored (or whatever number will bring the character up to whatever their full HP is, since they can't get HP over that number), but no, rolling a 6 on that die is not going to render the Healer unconscious because it doesn't cost HP, it restores HP. 

Revanne's similar question to me earlier was concerning whether Columcil had enough HP left to Heal Aliset after she Healed Wash, because she took the rules to mean that it cost Columcil 2 HP every time he did a Healing, so Revanne thought Columcil was going to have to wait until the next day to Heal again to avoid rendering himself unconscious.  But while Healing does use energy and might leave one tired after doing a lot of it, like any other magic usage, that's not what the rules are saying.

Evie, I sincerely hope you are correct, but as I read it (and Bynw seemed to confirm), it is the target that rolls the dice to see how many hit points it cost him/her to be healed.  If you only have two hit points left, even if you roll a 6, you can only loose 2 hit points.  (You can never have a negative number of hit points.)

So do not have Columcil heal a parchment cut.  If you are low on hit points, it could be risky.

Bynw, please tell me I'm wrong.  Pretty please.

I must have read the question wrong myself. Healing doesn't cost the Healer anything. Never has and never will at least in this system since we dont have any kind of Mana points or other such way of tracking it and dont want to either.

Prior to my modification a Healer could heal on a successful roll 2 Hit Points of damage to the person they were healing. Or 1 Hit Point of damage on themselves.

With the modification the Healer now HEALS 1d6 worth of damage to the person they are healing. Thus potentially healing someone completely (if they have 6 Hit Points or less as a maxium.) And they can heal 1d6 divided by 2 (rounding up) if they are attempting to heal themselves.
President pro tempore of The Worlds of Katherine Kurtz Fan Club
IRC Administrator of #Deryni_Destinations
Discord Administrator of The Worlds of Katherine Kurtz Discord
Administrator https://www.rhemuthcastle.com

Jerusha

Quote from: Bynw on January 17, 2018, 03:31:35 PM
Quote from: Jerusha on January 17, 2018, 03:26:48 PM
Quote from: Evie on January 17, 2018, 02:04:53 PM
Quote from: Jerusha on January 17, 2018, 11:13:03 AM
Bynw, am I reading this correctly?  If you are healed successfully, you must roll 1d6, and if you roll a 6 (which would be my luck) it costs you 6 hit points?

Oops, I think I see the source of confusion here, since revanne had a similar question earlier and asked me about it off-forum.  Unless I've badly misunderstood both the sourcebook's rules and Bynw's modification, no, it doesn't cost a Healer any HP to Heal someone.  Instead, the new rule is to determine how many HP are restored to the patient.  So if you are rolling 1d6 to see how many HP are restored, they can have up to 6 HP restored (or whatever number will bring the character up to whatever their full HP is, since they can't get HP over that number), but no, rolling a 6 on that die is not going to render the Healer unconscious because it doesn't cost HP, it restores HP. 

Revanne's similar question to me earlier was concerning whether Columcil had enough HP left to Heal Aliset after she Healed Wash, because she took the rules to mean that it cost Columcil 2 HP every time he did a Healing, so Revanne thought Columcil was going to have to wait until the next day to Heal again to avoid rendering himself unconscious.  But while Healing does use energy and might leave one tired after doing a lot of it, like any other magic usage, that's not what the rules are saying.

Evie, I sincerely hope you are correct, but as I read it (and Bynw seemed to confirm), it is the target that rolls the dice to see how many hit points it cost him/her to be healed.  If you only have two hit points left, even if you roll a 6, you can only loose 2 hit points.  (You can never have a negative number of hit points.)

So do not have Columcil heal a parchment cut.  If you are low on hit points, it could be risky.

Bynw, please tell me I'm wrong.  Pretty please.

I must have read the question wrong myself. Healing doesn't cost the Healer anything. Never has and never will at least in this system since we dont have any kind of Mana points or other such way of tracking it and dont want to either.

Prior to my modification a Healer could heal on a successful roll 2 Hit Points of damage to the person they were healing. Or 1 Hit Point of damage on themselves.

With the modification the Healer now HEALS 1d6 worth of damage to the person they are healing. Thus potentially healing someone completely (if they have 6 Hit Points or less as a maxium.) And they can heal 1d6 divided by 2 (rounding up) if they are attempting to heal themselves.

Thank you, thank you, thank you, thank you.   :)
From ghoulies and ghosties and long-leggity beasties and things that go bump in the night...good Lord deliver us!

 -- Old English Litany

revanne

So if someone is healed they gain back hit points rather than lose them and roll the dice to work out how many that would be. So Washburn had lost two hit points and under the old system he gained them both back when healed. Under the new system he would have had to roll but anything over a two would be irrelevant as he couldn't regain more than he has lost. This could be very useful once Valerian gets really nasty.
God is our refuge and strength, a very present help in trouble.
(Psalm 46 v1)

Bynw

Quote from: revanne on January 17, 2018, 03:37:58 PM
So if someone is healed they gain back hit points rather than lose them and roll the dice to work out how many that would be. So Washburn had lost two hit points and under the old system he gained them both back when healed. Under the new system he would have had to roll but anything over a two would be irrelevant as he couldn't regain more than he has lost. This could be very useful once Valerian gets really nasty.

Exactly. Any extra hit points from healing are lost you cant keep those. But if you roll more than you need hey at least they are healed.
President pro tempore of The Worlds of Katherine Kurtz Fan Club
IRC Administrator of #Deryni_Destinations
Discord Administrator of The Worlds of Katherine Kurtz Discord
Administrator https://www.rhemuthcastle.com

Evie

Quote from: revanne on January 17, 2018, 03:17:32 PM
Quote from: Laurna on January 16, 2018, 04:16:25 PM

Let me add that Wash sent off a letter to Dhugal, only just that morning, (that was a very very long day), I want to do a little story to see if the courier makes it to Balimar or if he gets way laid. How many days from Culdi to Balimar if  the courier is moving fast.  Would there be a private portal for Dhugal to use, if the letter reaches him. Although the letter may not spark enough concern to inform Kelson, not yet, however, it should have Dhugal looking into the Oswald problem. Maybe we can get Jass involved. ;D

I would think it certain that Dhugal would have a portal in Ballymar. Or maybe the courier would go first to Culdi to see if Duncan Michael is there (assuming we may co-opt him Evie?) -it would be quite reasonable to assume that Duncan Michael would have his own household by now and would very likely be based in CuldI when he wasn't at court. In which case he might take the letter to his father by portal from there to Ballymar.

Duncan Michael almost certainly has his own household by now, but as he is Earl of Kierney, wouldn't it be in Kierney somewhere instead?
"In necessariis unitas, in non-necessariis libertas, in utrisque caritas."

--WARNING!!!--
I have a vocabulary in excess of 75,000 words, and I'm not afraid to use it!